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Java 3DTM API Collateral

Java 3D sections Hot News Demos Collateral Java 3D API in Action Links

The Java 3DTM API

Technical White Paper

 

Contents


  1. Introduction
    The Need for Integrated Web-based Multimedia
    Java MediaTM Family
    Java 3DTM API
    - Markets and Applications

  2. Java 3DTM API Overview
    A Platform Independent 3D API
    - Java 3D API Design Goals
    - - High Performance
    - Layered Implementation
    - Target Hardware Platforms
    Programming Paradigm
    - The Scene Graph Programming Model
    - A Java 3D Application Scene Graph Example
    Java 3D View Model
    - The Camera Based Model
    Input
    Behavior, Animation, and Picking
    - Behavior Object
    - Scheduling
    Rendering Model, Rendering Modes, and Execution Path
    - Rendering Modes
    - Java 3D Runtime Execution Path
    Sound Model
    Vector Math Library
    - Vector Objects
    - Matrix Objects
    Geometry Compression

  3. Scene Graphs and Java 3DTM API Objects
    Scene Graph Overview
    - Scene Graph Structure
    Scene Graph Objects
    - Scene Graph Superstructure Objects
    - Node Objects
    - Scene Graph Component Objects
    - Scene Graph Viewing Objects
    Group Node Objects
    - Group Node
    Leaf Node Objects
    - Leaf Node
    Scene Graph Component Objects
    - Node Component Objects - Attribute
    - Node Component Objects - Geometry
    - GeometryArray Objects

  4. HelloUniverse: A Java 3DTM API Sample Program

 


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Download the complete document in .pdf format for offline reading and printing.



[ This page was updated: 25-Jan-00 ]

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