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Match ItThis Java applet implements a fully configurable picture matching game. Test your memory with your favorite images. Comes with configuration tool. How To Use: Java Source: Unavailable Sample HTML Source: <applet code=matchit.class archive="matchit.jar" width=360 height=320> <!-- registration code to disable the floating --> <!-- sign within the program panel and auto connection --> <!-- P.S. please note the following regcode only works at JavaBoutique --> <param name=regcode value=91754489408403> <!-- toggle to display the loading message (0 = do not display) --> <param name=loading value="1"> <!-- pause between moves in milliseconds --> <param name=delay value=1000> <!-- image file on the back of the cards --> <param name=cardback value=matchitcardback.gif> <!-- picture files for the puzzle --> <param name=total value=10> <param name=pic0 value=matchit00.gif> <param name=pic1 value=matchit01.gif> <param name=pic2 value=matchit02.gif> <param name=pic3 value=matchit03.gif> <param name=pic4 value=matchit04.gif> <param name=pic5 value=matchit05.gif> <param name=pic6 value=matchit06.gif> <param name=pic7 value=matchit07.gif> <param name=pic8 value=matchit08.gif> <param name=pic9 value=matchit09.gif> <!-- toggle to display the 'Show' button (0 = no show) --> <param name=showbutton value="1"> <-- title position: x y --> <param name=titlepos value="35 25"> <-- game area position: x y --> <param name=gamepos value="20 40"> <-- 'Start' button position: x y --> <param name=startpos value="140 10"> <-- 'Solve' button position: x y --> <param name=solvepos value="200 10"> <-- timer position: x y --> <param name=timerpos value="280 25"> <!-- winning audio filename --> <param name=winfile value=matchit1.au> <!-- clicking audio filename --> <param name=clickfile value=matchit2.au> <!-- background image filename or "none" --> <param name=bgimage value="matchitbg.jpg"> <-- main panel background color: R G B --> <param name=panelbg value="128 128 128"> <-- main panel foreground color: R G B --> <param name=panelfg value="255 255 255"> <-- button background color: R G B --> <param name=buttonbg value="200 200 200"> <-- button foreground color: R G B --> <param name=buttonfg value="0 0 0"> <!-- limit of moves (no limit if less than 0) --> <param name=maxmoves value="-1"> <!-- limit of play time in minutes (no limit if less than 0) --> <param name=maxtime value="-1"> <!-- link when credit threshhold is reached --> <!-- '|' seperates winning URL and target frame --> <!-- fill in "none" for URL if you don't want any URL --> <!-- target frame options are as follows --> <!-- _self = current frame --> <!-- _parent = parent frame --> <!-- _top = top-most frame --> <!-- _blank = new unnamed top-level frame --> <!-- x = new top-level frame named x --> <param name=winlink value="http://www.thejmaker.com/|_self"> <!-- link when credit is below zero --> <!-- '|' seperates winning URL and target frame --> <!-- fill in "none" for URL if you don't want any URL --> <!-- target frame options are as follows --> <!-- _self = current frame --> <!-- _parent = parent frame --> <!-- _top = top-most frame --> <!-- _blank = new unnamed top-level frame --> <!-- x = new top-level frame named x --> <param name=loselink value="none|_self"> <!-- number of rows and columns for the game board --> <!-- Please note that at one number should be an even number --> <param name=row value=8> <param name=col value=10> <!-- width and height for each grid cell --> <param name=gridwidth value=32> <param name=gridheight value=32> <!-- all text strings --> <param name=TitleText value="match-it!"> <param name=NewGameText value="New"> <param name=SolvePuzzleText value="Show"> <param name=MovesCountText value="Moves:"> <param name=RecordText value="Record:"> <param name=WinText value="Great job!!!"> <param name=LoseText value="Game Over!"> </applet> Status: Free Author: The J Maker Upload Date: February 12, 2003
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