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USClug Linux 3D and Games Seminar

The vital information:

  • When: 2000-02-24 @ 6:30pm
  • Where: SAL-101, University Park Campus

The verbose form:

The USC Linux User Group is proud to announce a one evening Seminar on the emerging technologies of Linux as a 3D workstation and as a gaming platform. This seminar will have three important components. One given by Daryll Strauss on the state of 3D in Linux and the coming DRI infrastructure in XFree86 4.0. Another component will have Loki Games on hand to talk about porting games to Linux, the open source tools they have developed to do this and what it is like being able to frag your work frustrations away. And finally Dan Kegel will give a short talk about the gaming network libraries that he developed at Activision.

The event will be held on Thursday, February 24th at 6:30pm in SAL-101, on the University Park Campus. There will be giveaways including games from Loki, Linux CDs and T-shirts.

Daryll Strauss is the author behind the 3Dfx glide library for Linux, the 3Dfx Voodoo drivers for X and the Linux render farm at Digital Domain which rendered the special effects for such movies as Titanic. Daryll currently works for Precision Insight hacking out new 3D drivers and working towards making Linux the premier 3D graphics workstation. Daryll is a graduate of USC in Computer Science with and emphasis on Computer Graphics (duh).

Loki Games located in Tustin, CA is the world pioneer in the porting of games to the Linux operating system. Loki has successfully ported such powerhouse games as Myth II:Soulblighter, Civilization: Call to Power and the upcoming Heavy Gear 2. They are also the sole distributer of Quake 3, Arena for Linux. They take a unique approach to the game industry by taking known popular games and porting them, thereby insuring the viability and also showcasing the power of Linux. Through their quest for the complete suite of games for Linux Loki has developed several tools which they have released to the public. These tools should prove invaluable to the general programming public for developing games from scratch, porting games from other platforms and even for other tasks like graphical installers.

Dan Kegel spent several years at Activision guiding games like Mech Warrior 2 into production. He is responsible for technologies used in many games at Activision like a network play library. Along with that Dan has been a substantial player in the Linux community dealing with many issues regarding the performance of web servers and currently ftp service on the Linux platform. Beyond that Dan is an outstanding advocate who has been a great cohesive force for the Los Angeles area LUGs. Dan has also been an invaluable resource to the general computer user by providing unbiased facts on such technologies as ISDN and ADSL. Dan currently spends his professional time developing server products at Disappearing Inc. designed to make emails just disappear *spooky*.

University Park Campus is located just a couple miles shy of Downtown Los Angeles nestled in the crook of the Harbor (110) and Santa Monica (10) freeways. Directions to USC can be found here and maps of campus can be found here. The Salvatori Computer Science (SAL) building is in the Southwest corner along Exposition Blvd. Look in grid 4-N on the maps provided in the link.

Street parking is available around the parameter of the campus for free after 6pm (check the signs just in case). There is pay parking on campus from just about any entrance and there are cheaper pay lots on the east side of Figuora, the north side of Jefferson and on the corner of Grand and Jefferson on the other side of the freeway.

See you there!

Contact PrometheuS for quesitons about this page.
Contact SClug prez, Erik Hovland, for more info about the LUG.
The server for this website was furnished by the Centergate Research Group. Many thanks to them for their generous contribution.
no slugs were harmed in the production of this web page.