The vital information:
- When: 2000-02-24 @ 6:30pm
- Where: SAL-101, University Park Campus
The verbose form:
The USC Linux User Group is proud to announce a one evening Seminar
on the emerging technologies of Linux as a 3D workstation and as a
gaming platform. This seminar will have three important components. One
given by Daryll Strauss on the state of 3D in Linux and the coming DRI
infrastructure in XFree86 4.0. Another component will have Loki Games
on hand to talk about porting games to Linux, the open source tools
they have developed to do this and what it is like being able to frag
your work frustrations away. And finally Dan Kegel will give a short
talk about the gaming network libraries that he developed at
Activision.
The event will be held on Thursday, February 24th at 6:30pm in
SAL-101, on the University Park Campus. There will be giveaways
including games from Loki, Linux CDs and T-shirts.
Daryll Strauss is
the author behind the 3Dfx glide library for Linux,
the 3Dfx Voodoo drivers for X and the Linux render farm at Digital
Domain which rendered the special effects for such movies as Titanic.
Daryll currently works for Precision Insight hacking out new 3D
drivers and working towards making Linux the premier 3D graphics
workstation. Daryll is a graduate of USC in Computer Science with and
emphasis on Computer Graphics (duh).
Loki Games located in Tustin,
CA is the world pioneer in the porting
of games to the Linux operating system. Loki has successfully ported
such powerhouse games as Myth II:Soulblighter, Civilization: Call to
Power and the upcoming Heavy Gear 2. They are also the sole
distributer of Quake 3, Arena for Linux. They take a unique approach
to the game industry by taking known popular games and porting them,
thereby insuring the viability and also showcasing the power of Linux.
Through their quest for the complete suite of games for Linux Loki has
developed several tools which they have released to the public. These
tools should prove invaluable to the general programming public for
developing games from scratch, porting games from other platforms and
even for other tasks like graphical installers.
Dan Kegel spent several years at
Activision guiding games like Mech Warrior 2 into production. He is
responsible for technologies used in many games at Activision like a
network play library. Along with that Dan has been a substantial player
in the Linux community dealing with many issues regarding the performance
of web servers and currently ftp service on the Linux platform. Beyond
that Dan is an outstanding advocate who has been a great cohesive force
for the Los Angeles area LUGs. Dan has also been an invaluable
resource to the general computer user by providing unbiased facts on
such technologies as ISDN and ADSL. Dan currently spends his professional
time developing server products at Disappearing Inc. designed to make emails
just disappear *spooky*.
University Park Campus is located just a couple miles shy of Downtown
Los Angeles nestled in the crook of the Harbor (110) and Santa Monica
(10) freeways. Directions to USC can be found here
and maps of campus can be found here. The Salvatori Computer
Science (SAL) building is in the Southwest corner along Exposition
Blvd. Look in grid 4-N on the maps provided in the link.
Street parking is available around the parameter of the campus for
free after 6pm (check the signs just in case). There is pay parking on
campus from just about any entrance and there are cheaper pay lots on
the east side of Figuora, the north side of Jefferson and on the
corner of Grand and Jefferson on the other side of the freeway.
See you there!