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Missile Command v0.99.0         By Julian Peterson (weaver@earthcorp.com)

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REQUIREMENTS:

SDL >= v1.0.8
  http://www.devolution.com/~slouken/SDL/download-1.0.html

SDL_image >= 1.0.4  (and libpng)
  http://www.devolution.com/~slouken/SDL/projects/SDL_image/index.html

SDL_ttf >= 1.0.1  (which itself requires freetype, http://www.freetype.org)
  http://www.devolution.com/~slouken/SDL/projects/SDL_ttf/index.html


note: the above libraries are licensed under the GNU LGPL

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INSTALLATION:

Edit the Makefile, and change the lines:
data_prefix    = /usr/local/
game_bin       = bin
game_data      = share/missile
to reflect wherever you want the game installed.


To compile type:

> make
 
then:

> make install

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PLAYING:

Command Line:

 missile [options]
    --fullscreen            : play in fullscreen mode 
    --set-datadir=<datadir> : look for game data in dir <datadir>.

 notes:
 - --fullscreen works best if you have a 640x480 video mode defined.
 - Use --set-datadir if you move the location of the data dir.  You only need 
   to do this once as it gets remembered.


Controls:

 Use the mouse to aim.

 1, left mouse button   : fires from the left SAM site.
 2, middle mouse button : fires from the centre SAM site.
 3, right mouse button  : fires from the right SAM site.

 ctrl, shift, space     : fire from the SAM site closest to the target

 ESC                    : Quit
 Print                  : Screenshot (doesn't yet work on the splash screens)


Points: 

 Regular Missile ............................   10
 MIRV .......................................   20
 Smart Bomb .................................   50
 
 Bonus for SAMS left at the end of a wave ...   10
 Bonus for cities left ......................  100
 
 Get a new city every ....................... 5000

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UNINSTALLING:

To uninstall Missile Command, type:

> make uninstall

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A PLEA:

I'm looking for tips on game play before I release this as v1.0.0.  My
current thinking is that it starts to easy and gets impossible too
quickly arfter simply being hard, but its hard to tell having played the
thing throughout development.  So some fresh views would be much
appreciated.

Thanks.

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TODO:

Tweak game play.  <-- the biggy

Sound.  Anyone got any suitable sound effects?

Remove dependencies on the SDL_ttf and go with loaded bitmaps (and maybe
even get rid of the dependencies on SDL_image, though .bmps? *shudder*).

Pause.

Maybe some more features (I have a couple ideas for some new nasties). 

Antialiased blasts (and perhaps missile vapour trails).

New graphics (even though the current ones are far better than anything
Michaelangelo* could do).

Performance?  It's hard to know how well it runs on machines slower than
mine, though you'd hope you wouldn't need at least a dual P2 333...
If you tell me your machine speed and how well Missile Command runs,
I'll see what I can do towards targeting it.



* The Ninja Turtle, not the painter.

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CONTACT:

Bug reports, suggestions, and bitching to:

  Julian Peterson (weaver@earthcorp.com)

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LEGAL INFORMATION:

Copyright (C) 2000 Julian Peterson

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

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