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ModOS

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Current Releases:
Stable: none
Development: none

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with many thanks!

What is ModOS?

ModOS is a new OS project (yes, yet another one...) that is designed to be highly configurable. The goal is to create an OS that can be tuned to the application it will be used for. Desktop, server, or embedded OS are just some of the possibilities.

Current News

OSKit snapshot 20000505 released - May 08, 9:55 PM

And ModOS works without a hitch! The only problem apparently introduced was a build warning in the interrupt code. Of course, the upgrade wasn't expected to cause any problems, but one is never 100% sure. :-) oskit-20000505 is now recommended for building ModOS. Older versions should work, but are unsupported.

Portability rules! - May 06 2000, 11:30 PM

A number of changes have been made to ModOS to allow for ports to non-x86 architectures. And as a result of this, soon ModOS will leave its x86 roots for the first time. I have an ARM evaluation board that ModOS will be ported to in the near future. One more change is required to make interrupt handling more platform-independent, but once that is complete, it is good to go. The subject of today's news sums it all up, portability rules!

CVS snapshot change - Apr 06 2000, 8:15 PM

All future CVS snapshots will now have their CVS files pointed at the anonymous CVS server at Sourceforge, so they may be acted on with normal CVS commands. Although right now it isn't a significant difference, when ModOS gets much larger later on, this will make getting started on development a little easier.

Native keyboard driver merged - Mar 05 2000, 2:25 PM

The native keyboard driver for ModOS is now available in CVS. That will remove one more of our dependencies on OSKit's libc, and if we can get rid of all of those, the image size should drop nicely. The driver mostly works, except it does not drive the keyboard LEDs yet (that will happen soon).

And the moral of our story is... - Mar 05 2000, 11:30 AM

...never set a release date ever! Yes, the first release of ModOS is running severely late, partially because I underestimated the work some of these drivers would take, and partially because of that pesky thing called work. :-)

There is a light at the end of the tunnel. A scaled back release should be available in a week or two (notice no specific date!). Then we can work on the fun stuff again. :-)

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