★ wanayoo — archive 1999 http://psx.ign.com/reviews/11069.htmlNouvelle recherche | Portail wanayoo
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 April 9, 1999

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  PSX > reviews > Bust-A-Move 99
 


     
Order it from the Gamestore
screenshot 1
The changes are stunning, phenomenal, exquisite!

Game Info
Publisher
Acclaim
Developer
Taito
Genre
Puzzle
Origin
Japan
Number of Players
2
Dual Shock
YES
Release
April 1999
Peripherals
Memory Pack


screenshot 2
The madness! Stop it! Stoooopppppp it! Please!


screenshot 3
Could it be more innovative and complex? We think not...




Bust-A-Move 99

Can it be true? Bust-A-Move '99 brings changes, a riveting shift in gameplay, and bubbles...

April 9, 1999

Ding! Like a shot from a laser light, Bust-A-Move 99 is here in all its glory. The straight facts about this game haven't changed much from the past, and so this review, unlike any before it - in a new and completely remarkable way - will be short and straight to the point.

If you like Bust-A-Move 1, 2 and 4, well, you'll like this. No doubt. It's -- and I quote myself with much upper stiff-lippedness - more of the same great puzzling goodness that you've no doubt seen and played in all of the dozens of Bust-A-Move iterations preceding it from before Christ and possibly even before the Egyptians.

The major upgrades to this always fun, ultimately challenging puzzler include some rather benign little changes, and a few biggies. With dual shock support, you can now FEEL the bubbles like never before. Packed with more puzzles than ever. In fact, according to Acclaim, there are thousands of different puzzles. By winning the Contest mode, more than 1,000 classic Bust-A-Move puzzles can be opened up for never-ending craziness. New special bubbles include stars, metal, and rainbows, and all-new backgrounds. Also, prior to the game, players have a choice of eight new characters that can be found in other Taito games.



What can really, truly be said about the Bust-A-Move series that hasn't been said? It's cute? It's great? It's fun? its addictive? It's the same as it ever was? The concept is old but it's still amazingly fun and so addictive it's scary. OK, that's been said before. But start playing and you'll see why.

One player gameplay is magical. The cut-scenes in story mode and elsewhere are cute as a button, and I really like some of the highly creative puzzles in the Contest and Collection modes. And there are tons of them. The other extremely cool aspect is that you can be a Bust-A-Move "artiste" by creating your own puzzles and then saving them to Memory Card for others to play. The biggest problem here is that the N64 game can be considered better because it has four player gameplay, and this one only has two-player gameplay. But actually, the two-player mode is still my favorite, I'd take it any day over four-player. And that's not console favoritism, it's just true. Four-player is cool, but the two-player is easier to play and see, as the four-player mode gets really small. Last but not least, this game is going for an inexpensive price, with an MSRP of about $20 or so.

If you don't already own this game, it's a true must-have. If you already have it, well then, fogetttaabouttttit.



   --Doug Perry



Presentation
This odd straight port means some of the choices you make can't be undone. It's rough and annoying in places.
6.0
Graphics
Hey Cute 2D graphics that haven't really changed in almost a decade! Wo-hoooo. OK, admitedly, it's cuter than ever.
6.5
Sound
The same songs from before are here again. And the same sound effects. Hmm...
5.0
Gameplay
Fricken' awesome. One of the best puzzle games ever to grace any game, if you don't already own Bust-A-Move, get this one.
9.0
Lasting Appeal
Pretty good stuff. Two-player will keep you going for years to come.
8.0
OVERALL SCORE (not an average) 7.0
Order it from the Gamestore


 
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