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Full Review NVIDIA's new GeForce256 'GPU'

Article Info

Full Review NVIDIA's new GeForce256 'GPU'


Created:
October 11, 1999
Updated:
October 13, 1999
By:
Thomas Pabst
Category:
Graphics Guide
Summary:
The expectations are high, NVIDIA's new graphics processing unit does not only come with a respectable frame rate but also with a complete transform and lighting engine and several more nifty DirectX 7 features. Does it stand out far enough from the competition with its 'old fashioned' 3D-chips?
Introduction

GeForce256 Chip

The first time we heard about NVIDIA's mysterious 'NV10'-project is now more than 1.5 years ago. Still NVIDIA took time until this 'super-chip' was eventually presented to the public. It's only a month ago that 'GeForce256' was finally unveiled to us, and NVIDIA didn't lose any time to make it available to everyone soon after the announcement, although the schedule got delayed by the Taiwanese earthquake. Creative Labs were even faster than NVIDIA, they released their first boards already last week in Asia and I doubt that it will take much longer until you will be able to buy the '3D Blaster Annihilator' in the US and Europe too. I only wish that the names of those 3D-products wouldn't always have something to do with mass-murder. Since 'Napalm' I'm only waiting for a 3D-product called Hiroshima, Agent Orange or Pearl Harbor.

Anyway, to get back to the topic, what's the news about GeForce? Well, most of you will certainly have read several articles about its architecture elsewhere, and while we at Tom's Hardware don't claim to fame with regurgitating presentations or white papers, I will try and keep my summary of GeForce256 short. For those of you who require more information I deeply suggest visiting NVIDIA's website, where you can find all the white papers and presentation material you need to keep dreaming about the GeForce GPU all night long.

GeForce256 SDR
Download image in PNG format

This is the GeForce256 reference board with single data rate SDRAM, actually made by Creative Labs and thus identical to '3D Blaster Annihilator'.

GeForce256 DDR
Download image in PNG format

The GeForce256 reference board with DDR-SGRAM looks like this.

NEXT: The Features The Features

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Table of Contents

Tom's Guides
Mainboard Guide

Mainboard Guide
AMD's Super Bypass - AMD Improves their 750 Chipset

CPU Guide

CPU Guide
Intel's Frequency ID Utility

Graphics Guide

Graphics Guide
Leadtek WinFast GeForce 256 DDR Review

Display Guide

Display Guide
TFT Guide Part 3 - Digital Interfaces

Digital Video Guide

Digital Video Guide
Multitalented All-in-One Graphic Boards

Storage Guide

Storage Guide
Bus Master DMA Drivers - Just an Illusion

Business Guide

Business Guide
The Home Network - an engineering feat

Columns

Columns
Future Games - the role of scene graphs

Copyright of all documents and scripts belonging to this site by Thomas Pabst 1996 - 2000. Most of the information contained on this site is copyrighted material. It is illegal to copy or redistribute this information in any way without the expressed written consent of the author. This site is NOT responsible for any damage that the information on this site may cause to your system.
Columns Columns
January 14, 2000
Omid Rahmat
Future Games - the role of scene graphs
Does the Quake engine qualify as a scene graph? This is where the next battle in 3D hardware will be fought.

January 10, 2000
Omid Rahmat
Scene Graphs Explained
One of the most interesting primers, and explanations of scene graphs I have read is provided here. Essential reading for the 3D enthusiast.

More Columns


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October 25, 1999
Intel's New Weapon - The Coppermine
Intel's New Weapon - The Coppermine Intel has been hurting badly, once AMD pushed them from the CPU performance throne. Now Intel enters the battle with a new product, famous for its code name Coppermine. Will it be able to beat Athlon?


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