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// A simple class to hold the ball definition
public class Ball
{
public int dir = 1; // direction of travel
public double x=0; // current X
public double y=0; // current y
public int maxheight=100; // Y limit
public int maxwidth=100; // X limit
public double speed=.1; // step size for X
public java.awt.Color color; // color
public void step()
{
x+=dir * speed; // move X to next spot
if (x>maxwidth) // bounce off left/right wall
{
x-=speed;
dir=-dir;
}
else if (x<0)
{
x+=speed;
dir=-dir;
}
// describe bouncing with a sine wave
y=Math.abs(Math.sin(x)*maxheight);
}
}