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Computer Graphics : Principles and Practice, Second Edition in C
by James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Richard L. Phillips

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Hardcover - 1175 pages 2nd edition
Addison-Wesley Pub Co; ISBN: 0201848406 ; Dimensions (in inches): 1.93 x 9.58 x 6.72
Amazon.com Sales Rank: 5,599
Avg. Customer Review: 4.5 out of 5 stars Number of Reviews: 26


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Editorial Reviews (8) Customer Reviews (26)

Editorial Reviews

Amazon.com
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has over 100 beautiful, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation.

Booknews, Inc. , November 1, 1995
Provides comprehensive, current coverage of concepts and practical applications in computer graphics. The important algorithms in 2D and 3D graphics are detailed, and there is a thorough presentation of the mathematical principles of geometric transformations and viewing. The authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are addressed in... read more

Book Description
The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and... read more

Synopsis
Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. The authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation. Computer graphics are explored from the perspective of the user.

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pixel Customer Reviews
Avg. Customer Review: 4.5 out of 5 stars Number of Reviews: 26
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5 out of 5 stars A classic - but not a good starting book.
Reviewer: David Kerr  2_stripes from Regina, SK      February 16, 2000
Most people don't think of technical computer books as potential "classics", but this is one. I would not recommend this to beginners, but if you already know computer graphics, you should have this book. If you can, take a class where the instructor is using this book to teach. You will not regret it. Since it is, in essence, a teaching book, you will NOT find compelte solutions to graphics problems. The authors leave it up to the reader to implement everything in C, and to complete the algorithms. As a basic example, you will not find a complete integer line drawing algorithm in this book. The reader is only given a formula on how to draw lines from point A to a point B East-North-East of point A. You have to figure out how to do the rest. That is why this book is NOT for the beginner, unless you have an experienced teacher guiding you through it.
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5 out of 5 stars Finally... a timeless graphics book
Reviewer: Nathan Allan  1_stripes from Provo, UT      February 16, 2000
Just when I was beginning to think that all books on this subject were watered down milk, I found this truly meaty book. Most importantly, the authors have managed to present complex concepts in a straight forward, non-assuming manner.

As other reviewers have stated, the book is not filled with source code snippets. I see this as a good for both beginners and experts alike. It is all too easy for beginners to take example code as "gospel" without understanding the underlying principals. Experts are usually more than a little annoyed by someone else's interpretive code because they have to wade through it to get to the underlying principals. The book's pseudo code is clear and concise.

This book is brain candy to someone interested in the subject. Encore!

2 of 2 people found this review helpful.
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5 out of 5 stars Stanford's Text of Choice
Reviewer: Gary King  1_stripes from Stanford, CA      November 26, 1999
I have nearly completed my first computer graphics class (of several) at Stanford University, and this was the primary text. While this is definitely not a text for the "cut-and-paste"-programmers, for anyone with a real interest in computer graphics (and the psychophysiology, math, and theory behind it), this is definitely *the* book to read. The writing style is actually very accessible, provided you are willing to work to understand it. While I knew I was interested in graphics prior to reading this book, I'm absolutely enfatuated now. For anyone considering advanced graphics, this book will definitely help you decide whether or not you really wish to pursue the field.
14 of 16 people found this review helpful.
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5 out of 5 stars Hardcore
Reviewer: Michael  1_stripes from Minnesota, USA      September 26, 1999
Let me reiterate what a few others have said:

"This book is for thinking and researching."

"This is not a book that you can read while sipping a glass of wine..."

"the bible of computer graphics"

This is not a book that you will end up copying source code out of(a good thing). This book was my first step into the hardcore graphics world, and it was great. I don't think that more source code would enhance this book at all, mabye even the opposite. Source code is not what this book is about. If you are planning on implementing some of these algorithms, you must know how to code well, period. This is not a "here's how to code in C" manual, it's a "these are the principles of Computer Graphics." It's everything it claims to be.

I particurally like the excercises at the end of every chapter. Although I don't do them all, it gives me a guide to practice what I learned. The math in this book is not as hard as some make it out to be. It is Matrix/Vector algrebra and some calc. A glossary would have been a nice touch, as some of the vocabulary can be overwhelming at times, especially the acronyms.

"Recommended for the hardcore programming freaks." Hope the authors (I'm going to give credit to more than Foley) plan to write again.

11 of 11 people found this review helpful.
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