
OpenGL programming
interface that allows you to
build great two or three
dimensional images and
animate them.
Add texture, material properties, spot lights, display lists
per object clip planes. The scene editor can generate
animated GIFs.
You build these images
issuing a series of
primitives.
The number and complexity
of these primitives make it a
difficult task to use it
proficiently.
Using this component you
can achieve great results
with less effort.
Version 4.0 now available:
added texture, material
properties, spot lights, display lists, per object clip
planes.
The scene editor can generate
Animated GIF's.
To better use this component you must have a rudimentary
knowledge of OpenGl.
To help you to gain this basic knowledge there are plenty of
web sites and books.
You can however use the component even without previous
exposure to OpenGl or other graphics API's, simply use the
scene editor to build a scene and then
play this scene into your program using the TOpenGl
component. To play the scene you can just load it into the
component and it is displayed, or you can modify
anything you want. Keep in mind that the scene editor is
written with the component and uses no special or hidden
function so whatever the scene editor can do
you can do into your application. This way the source code
of the scene editor is also a very good place to look for
sample code.
To build the scene with the scene editor you add objects
like cubes, spheres, chylinder and resize, move rotate them
until you obtain the effect you like. Every
modification you do is immediatly applied to the scene so
when you obtain a black screen (a classical frequent result
for every beginner) simply undo your last
change.
You can build compound objects made of several basic or
compound objects. You can position lights, change the color
and shininess of materials, and many other
things.
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