| ★ wanayoo — archive 1999 http://howstuffworks.com/microprocessor.htm | Nouvelle recherche | Portail wanayoo |
![]()
Dell has been
in the business of custom configuring and delivering computers for over a decade, and Dell's
web site is known world-wide for its quality and completeness.
Click here
to learn more about Dell and try out different configurations!
![]()
|
If you have ever wondered what the microprocessor in your computer is doing, or if you have ever wondered about the differences between different microprocessors, then this edition of How Stuff Works will be incredibly interesting. You will learn how fairly simple digital logic techniques allow a computer to do its job, whether its playing a game or spell checking a document!
Microprocessor History
A microprocessor - also known as a CPU or Central Processing Unit - is a complete
computation engine that is fabricated on a single chip. The first microprocessor
was the Intel 4004, introduced in 1971. The 4004 was not very powerful - all it could
do was add and subtract, and it could only do that four bits at
a time. But it was amazing that everything was on one chip. Prior to the 4004, engineers built computers
either from collections of chips or from discrete components (transistors wired one at a time).
The 4004 powered one of the first portable electronic calculators.
The first microprocessor to make it into a home computer was the Intel 8080, a complete 8-bit computer on one chip introduced in 1974. The first microprocessor to make a real splash in the market was the Intel 8088, introduced in 1979 and incorporated into the IBM PC (which first appeared in 1982 or so). If you are familiar with the PC market and its history, you know that the PC market moved from the 8088 to the 80286 to the 80386 to the 80486 to the Pentium to the Pentium-II to the new Pentium-III. All of these microprocessors are made by Intel and all of them are improvements on the basic design of the 8088. The new Pentiums-IIIs can execute any piece of code that ran on the original 8088, but the Pentium-III runs about 3,000 times faster!
The following table helps you to understand the differences between the different processors that Intel has introduced over the years.
| Name | Date | Transistors | Microns | Clock speed | Data width | MIPS | |
| 8080 | 1974 | 6,000 | 6 | 2 MHz | 8 | 0.64 MIPS | First home computers |
| 8088 | 1979 | 29,000 | 3 | 5 MHz | 16 bits, 8 bit bus | 0.33 MIPS | First IBM PC |
| 80286 | 1982 | 134,000 | 1.5 | 6 MHz | 16 bits | 1 MIPS | IBM ATs. Up to 2.66 MIPS at 12 MHz |
| 80386 | 1985 | 275,000 | 1.5 | 16 MHz | 32 bits | 5 MIPS | Eventually 33 MHz, 11.4 MIPS |
| 80486 | 1989 | 1,200,000 | 1 | 25 MHz | 32 bits | 20 MIPS | Eventually 50 MHz, 41 MIPS |
| Pentium | 1993 | 3,100,000 | 0.8 | 60 MHz | 32 bits, 64 bit bus | 100 MIPS | Eventually 200 MHz |
| Pentium II | 1997 | 7,500,000 | 0.35 | 233 MHz | 32 bits, 64 bit bus | 400 MIPS? | Eventually 450 MHz, 800 MIPS? |
| Pentium III | 1999 | 9,500,000 | 0.25 | 450 MHz | 32 bits, 64 bit bus | 1,000 MIPS? |
A chip is also called an integrated circuit. Generally it is a small, thin piece
of silicon onto which the transistors making up the microprocessor have been etched. A chip
might be as large as an inch on a side and can contain as many as 10 million transistors. Simpler
processors might consist of a few thousand transistors etched onto a chip just a few millimeters square.
See How Silicon Chips Are Made for details
on how transistors are fabricated on silicon.
|
Inside a Microprocessor
If you are new to digital logic, you may find the following articles helpful in understanding this section:
|
A microprocessor executes a collection of machine instructions that tell the processor what to do. Based on the instructions, a microprocessor does three basic things:
This is about as simple as a microprocessor gets. This microprocessor has:
Here are the components of this simple microprocessor:
RAM and ROM
The previous section talked about the address and data buses, as well as the RD and WR lines. These
buses and lines connect either to RAM or ROM - generally both. In our sample
microprocessor we have an address bus 8 bits
wide and a data bus 8 bits wide. That means that the microprocessor can address 28 = 256
bytes of memory, and it can read or write 8 bits of the memory at a time. Let's assume that this simple
microprocessor has 128 bytes of ROM starting at address 0 and 128 bytes of RAM starting at address 128.
ROM stands for Read-Only Memory. A ROM chip is programmed with a permanent collection of pre-set bytes. The address bus tells the ROM chip which byte to get and place on the data bus. When the RD line changes state, the ROM chip presents the selected byte onto the data bus.
RAM stands for Random Access Memory. RAM contains bytes of information and the microprocessor can read or write to those bytes depending on whether the RD or WR line is signaled. One problem with today's RAM chips is that they forget everything once they power goes off. That is why the computer needs ROM.
By the way, nearly all computers contain some amount of ROM (it is possible to create a simple computer that contains no RAM (many microcontrollers do this by placing a handful of RAM bytes on the processor chip itself), but generally impossible to create one that contains no ROM). On a PC, the ROM is called the BIOS (Basic Input/Output System). When the microprocessor starts, it begins executing instructions it finds in the BIOS. The BIOS instructions do things like testing the hardware in the machine, and then it goes to the hard disk to fetch the boot sector (see How How Disks Work for details). This boot sector is another small program, and the BIOS stores it in RAM after reading it off the disk. The microprocessor then begins executing the boot sector's instructions from RAM. The boot sector program will tell the microprocessor to fetch something else from the hard disk into RAM, which the microprocessor then executes, and so on. This is how the microprocessor loads and executes the entire operating system.
Understanding Microprocessor Instructions
Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of
instructions that it can perform. The collection of instructions is implemented as bit patterns, each one of
which has a different meaning when loaded into the instruction register. Humans are not particularly good
at remembering bit patterns, so a set of short words are defined to represent the different
bit patterns. This collection of words is called the assembly language of the processor.
An assembler can translate the words into their bit patterns very easily, and then the
output of the assembler is placed in memory for the microprocessor to
execute.
Here's the set of assembly language instructions that the designer might create for the simple microprocessor shown above:
a=1;
f=1;
while (a <= 5)
{
f = f * a;
a = a + 1;
}
At the end of the program's execution, the variable f contains the factorial of 5.
A C Compiler translates this C code into assembly language. Assuming that RAM starts at address 128 in this processor and ROM (which contains the assembly language program) starts at address 0, then for our simple microprocessor the assembly language might look like this:
// Assume a is at address 128 // Assume F is at address 129 0 CONB 1 // a=1; 1 SAVEB 128 2 CONB 1 // f=1; 3 SAVEB 129 4 LOADA 128 // if a > 5 the jump to 17 5 CONB 5 6 COM 7 JG 17 8 LOADA 129 // f=f*a; 9 LOADB 128 10 MUL 11 SAVEC 129 12 LOADA 128 // a=a+1; 13 CONB 1 14 ADD 15 SAVEB 128 16 JUMP 4 // loop back to if 17 STOP
So now the question is, "How do all of these instructions look in ROM?" Each of these assembly language instructions must be represented by a binary number. For the same of simplicity, let's assume each assembly language instruction is given a unique number, like this:
// Assume a is at address 128 // Assume F is at address 129 Addr opcode/value 0 3 // CONB 1 1 1 2 4 // SAVEB 128 3 128 4 3 // CONB 1 5 1 6 4 // SAVEB 129 7 129 8 1 // LOADA 128 9 128 10 3 // CONB 5 11 5 12 10 // COM 13 14 // JG 17 14 31 15 1 // LOADA 129 16 129 17 2 // LOADB 128 18 128 19 8 // MUL 20 5 // SAVEC 129 21 129 22 1 // LOADA 128 23 128 24 3 // CONB 1 25 1 26 6 // ADD 27 4 // SAVEB 128 28 128 29 11 // JUMP 4 30 8 31 18 // STOP
You can see that 7 lines of C code became 17 lines of assembly language and that became 31 bytes in ROM.
The instruction decoder needs to turn each of the opcodes into a set of signals that drive the different components inside the microprocessor. Let's take the ADD instruction as an example and look at what it needs to do:
Performance
The number of transistors available has a huge effect on the performance of a processor.
As seen earlier, a typical instruction in a processor like an 8088 took 15 clock cycles to
execute. Because of the design of the multiplier, it took approximately 80 cycles just to
do one 16-bit multiplication on the 8088. With more transistors, much more powerful multipliers capable
of single-cycle speeds become possible.
More transistors also allow a technology called pipelining. In a pipelined architecture, instruction execution overlaps. So even though it might take 5 clock cycles to execute each instruction, there can be 5 instructions in various stages of execution simultaneously. That way it looks like one instruction completes every clock cycle.
Many modern processors have multiple instruction decoders, each with its own pipeline. This allows multiple instruction streams, which means more than one instruction can complete during each clock cycle. This technique can be quite complex to implement, so it takes lots of transistors.
The trend in processor design has been toward full 32-bit ALUs with fast floating point processors built in and pipelined execution with multiple instruction streams. There has also been a tendency toward special instructions (like the MMX instructions) that make certain operations particularly efficient. There has also been the addition of hardware virtual memory support and L1 caching on the processor chip. All of these trends push up the transistor count, leading to the multi-million transistor powerhouses available today. These processors can execute about one billion instructions per second!
Links

Click Here to see all of the articles in the HSW Computer category.
Click Here to see the How Stuff Works home page.
|
How Stuff Works (http://www.howstuffworks.com) is a production of BYG Publishing, Inc. http://www.bygpub.com - questions@bygpub.com P.O. Box 40492 - Raleigh, NC 27629 |
© 1998 BYG Publishing, Inc. All rights reserved.