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 Unreal Tournament

 

from MacSoft

Reviewed by: Dave Peck

Game Information:

Minimum Requirements:

Title: Unreal Tournament

Processor: PowerPC 603 at 200 MHZ of faster.

Category: First Person Shooter (FPS)

Networking?: LAN, Internet
3D Acceleration?: Rage Pro or better 3D card recommended.

Publisher: MacSoft
Developer:
Epic Games
Mac version:
Westlake Interactive

RAM: 64 MB

Est. retail price: $49.99

Display: Color monitor capable of 640x480 resolution

Demo available: Yes at MacSoft

Copy Protection?: Requires CD in drive

Advisory: rated Mature (Ages 17 and up)

Other Requirements:

  • MacOS 7.6 or later
  • 120 MB hard drive space
  • CD-ROM Drive

Reviewer recommends:

Reviewed using:

G3 Processor (includes G3 upgrade cards)

  1. Blue & White 300 MHZ G3, ATI Rage 128 card
  2. Powerbase200, upgraded with Sonnet 233 G3 card and 3DFX Voodoo3 2000 PCI card.

105 MB available RAM or more

  1. Blue & White G3: 128 MB RAM
  2. Powerbase 200: 138 MB RAM

12X CD-ROM drive

  1. Blue & White G3: 24X CD-ROM drive
  2. Powerbase 200: 12X CD-ROM drive

System 8.6 (did not test on MacOS 8.1)

  1. Blue & White G3 : MacOS 8.6
  2. Powerbase 200: MacOS 8.6

Overview:
Red team portraitNote: While I enjoy games as much as the next Mac user, I'd like to remind those reading this review that graphically violent games such as UT are only for those who can distinguish between reality and virtual reality.

With that said, Unreal Tournament thunders forth into Mac gaming as the next rung in the First Person Shooter (FPS) evolutionary ladder. For neophytes, the First Person Shooter has always been a story-driven solo game whose premise gives you an excuse to shoot the place up! Usually the opening scenario features an invasion by aliens. And from a first-person perspective, your character's mission is to progress through levels, wiping out the fiends and saving humanity. It's a dirty job, but someone has to do it. This game genre requires quick reflexes and good situational awareness. A major shift has occurred in the newest shooters, where online multiplayer competition has become the primary feature, pretty much dispensing with the solo story. Unreal Tournament's predecessor, Unreal, is still impressive. But Unreal Tournament (UT) leaps ahead by providing a great solo practice environment for multiplayer tournaments, either solo or online. How does one play in a tournament?......All will be revealed.


Hardware Demands:
Unreal Tournament runs smoothly on my 300 MHz Blue & White G3, using a standard ATI Rage 128 card. With audio and video options turnedrocket launcher down, UT ran okay on my Powerbase 200 upgraded with 138 MB RAM, a 233 MHZ G3 card, and 3DFX Voodoo 3 2000 PCI card.

My iBook with 160 MB RAM also did okay, but I could tell its resources were being taxed, with slower frame rates and some pauses. The Rage Mobility chip that comes with the iBook is not as fast as the Rage 128 that comes in iMacs. And because of the limitations of the iBook screen, the game does not look very pretty. For pretty and fast, the better choice would be the iMacDV Special Edition.

The standard install on my G3 took up 93 MB of hard drive space. This leaves all of the maps and most of the texture on the CD. The full install requires a whopping 512 MB, and it still asks for the CD to run. That's fair, as this is primarily a "networking" game.

The game's "Get Info" box lists the minimum RAM requirement as 8 MB. According to Westlake Interactive, the real minimum RAM figure is more like 80 MB. Westlake decided to label the minimum as 8 MB, so when the novice iMac user cranks up the game for the first time, and they don't have enough RAM, including Virtual Memory, they don't get a cryptic error message. Instead they will get a message asking for more memory.

I've always looked at the minimum RAM figure to really know what the game needs. This decision defeats that purpose. My suggestion would be to have the Get Info Memory window display accurate information and add an explanation for novices in the game's setup documentation. The recommended 105 MB of RAM is a more realistic figure for optium performance. If using a iMac with 64 MB RAM, you'll be relying on a hefty dose of Virtual Memory. My experience is that relying on a little Virtual Memory with a fast processor (G3) works fine. But the more VM you use, the slower any game will run.the fighter


Background:
I'm a member of the Minnesota Apple Computer User Group's Gaming Contingent. We met in January and the typical excitement was tempered with a hint of sadness, as this was the first meeting where we did nor play Bungie Software's Marathon. That's one heck of a run for the Mac's first great first-person shooter. New kings were to be crowned. Their names? Unreal Tournament and Quake 3: Arena.

After a long dry spell for Mac first-person shooters, the heat was turned up a big notch last year when Unreal was brought to the Mac by MacSoft , and Activision published Quake II for Mac. This year, any shooter fan's attention focuses on Mac gaming, with the near simultaneous Mac/PC releases of Unreal Tournament and Quake 3 Arena. Graphics and game play have reached a point not thought possible a few years ago. Both games are beautiful, delivering great visuals. And most importantly, they soar to a new level of solo and multiplayer game play. My focus is on Unreal Tournament.


Game Synopsis:
Back in the year 2200, there was trouble with violence in the deep space mining colonies. The New Earth Government decided that no-holds-barred fighting tournaments would be a great way for the miners to let off some steam. The Liandri Mining Corporation, which sponsored the events, charged admission and quickly discovered that the tournaments were very profitable. The bottom line is that you now have an excuse to kick the virtual stuffing out each other in FPS tournament play!


The Game:
the tutorial
Unreal Tournament provides the environment and structure to get yourself into fighting shape and conduct knockdown, drag-out fire fights with 16 of your closest enemies or all by yourself against computer-generated enemies. The environment consists of 50 outstanding levels, from dingy urban environments to the reaches of outer space. More maps are sure to come from independent map makers. UT's greatest achievement is a game structure using the Unreal engine that allows for solo practice and tournament play using UT's cool Artificial Intelligence (AI) characters known as "bots". They seem almost human. And they are a huge improvement over the schizoid things that bounced around the landscape in the original Unreal bot matches.

Practice Sessions (solo play) access all of the levels using up to 16 bots in free-for-all deathmatches and the team games listed under tournament play. You can practice against or with them, independently or as teams. Bot skill levels are set before the session starts. Make them dumb or God-like. At the lower settings, they are really easy to frag. I'm too scared to try God-like. To keep you on your toes, a handy game preference allows your bots to improve as you do. UT practice allows you to independently find your skill level and steadily improve without the frustration of getting your butt handed to you online. I'm not saying that's never going to happen, because real humans are still the most dangerous and sneaky opponents out there. And it's definitely an adjustment when you finally go online.

The Unreal Tournament solo games allow you to progress up the Tournament Ladder,capture the flag image fighting bots in the different game types listed below. It's a ton of fun! Tutorial levels introduce each category with some basic instruction. In tournament play, the bots' skill levels can't be altered, but the early levels start off with a small number of them at low skill settings.

A Few of the New Maps    

map 1

map 2

map 3

map 4

map 5: the frigate

map 6

 


Multiplayer games can be played over local-area networks and the Internet as deathmatch or any of the team games. I tried the original Unreal over the Internet a couple of times and was sorely disappointed in the frame rates. In comparison, UT's networking code was given a kick in the pants so that it sends less information, is more tolerant of lost packets, and uses less system resources for servers. The overall effect is a much better Internet experience. Multiplayer choices are mostly identical to practice sessions, where the map, type of game, max number of players, spectators, bots, and their skill levels can be set. The host can configure the game so that it starts with bots and, as humans join in, bots are automatically removed. Preference settings allow for the same map to be played multiple times or for auto switching of maps after each match. For Internet games, I do miss the ability to take a short break between matches and gossip a little. Stopping to send messages during game play is hazardous to your health. My wish list includes a Bungie.net-like set up, where between matches you can chat a little and decide which map to play next.

 

Rhea has the flag

awe, Rhea drops the flag

Capture the Flag Fun!

 

Weapons in UT will be familiar to those who play Unreal, with some variations and new hardware. These are the new weapons:

 

redeemer weapon

impact hammer

Redeemer
Impact Hammer

rocket launcher

chain saw

Rocket Launcher
Chain Saw

 

soulharvestUnreal Mutation Devices (UMODs) are game modifiers that add nice little effects. UT comes with 14 (or so) installed, and more can be downloaded online. Check out Epic's web site and Planet Unreal.

My favorite is "Soul Harvest". See the picture at right. When someone is fragged, their soul floats up from their body. Harvest it by running through it, and you get another point. "Giants" make the good players huge and the challenged players become midgets. UMODs such as "Chain Saw Melee" restrict the type of weapons available in an arena. The "Rocket Launcher" UMOD worked, but I could not get the chainsaw to work. My experience is that if the game server (host) has a UMOD enabled, all participants must have that UMOD installed in their game or they can't join.

Tournament statistics for solo or multiplayer games over LAN and the Internet can be automatically kept using ngStats software. It's included, and support is built into UT.

I don't have much in the way of criticism for UT. Having recently played Quake 3: Arena, I heartily recommend both UT and Q3A. One very nice feature that UT would benefit from is Q3A's handicap system. It's the great equalizer and does a great job of reducing the frustration level of challenged players. Q3A also has the ability to zoom-view all weapons. UT has 50-some maps to Q3A's thirty-some maps.

UT mapmaking will be a disappointing task for most Mac users. A nice map editor called UnrealED is available for the PC, but you guessed it--a Mac version is not available (as of this review). As Unreal/UT maps are interchangeable between PCs and Macs, any enterprising map maker with a PC at their disposal can produce maps. As UnrealEd is considered a beta product, its documentation is so-so. But there is a lot of 3rd party info online that discusses how to use it.


The Interface:
the interface
UT's interface is like experiencing Windows, but I'm getting used to it. Game preferences (video, audio, etc.) are not as plentiful as in Unreal, but they are adequate. The on-screen Heads-Up-Display is conventional in appearance, with important info around the edges. Besides standards such as health and armor level, it is nice to know your rank and score in the current competition.

There are two new preferences:

The game allows taunts, and auto-taunts. Some of these taunts are for mature ears only. They can be turned off. Auto taunts are good for the same reason; team commands are not so good. Team leaders can issue commands via keyboard entry. A single keystroke, "v", pulls up the commands/taunt list, and then you must select the desired command with the cursor! That's not such a hot deal when you are being shot at! In teamrocket a'comin' play, some commands will have to be issued, so pick your time and place carefully. I've noticed that in the beginning of a bot match, before you hit the "fire" key to start the action, commands can be given and the bots seem to respond to them.

There is some confusion between the in-game "Control" preferences, where you enter the keyboard commands and the Input Sprockets (IS) interface. This is because on PCs, keyboard and mouse inputs are treated the same, but on the Mac, the Input Sprocket inputs for pointing devices are different, and this is a game ported from the PC. I use an ADB Kensington TurboMouse with my G3. It will appear as though you could program your mouse keys into UT's "Control" preferences, but they don't take. The end result is that Input Sprocket settings prevail over any mouse buttons you program into the game's control preferences. It does not help that the Input Sprocket choices are limited. This problem has appeared in other recent games I've played. The Input Sprocket mouse button choices are only as varied as Westlake has made it. I would like to program "select best weapon" into one of my buttons, but it's not available. More choices would be better.


Bug Report:
None were noticeable, but check at MacSoft's web site for the latest.


Conclusion:
Unreal Tournament is an outstanding first-person shooter, worthy of your purchase. It has got great levels and beautiful graphics. Its improved artificial intelligence provides maximum fun off-line, while sharpening those necessary skills to deal with those nasty humans you'll eventually run into in online play. With bunches of new maps and a strong emphasis on team play, I can't imagine a better way to spend my winter gaming days. Please have a blast with this great game!

On the "PLUS" side:

On the "MINUS" side:


Worthiness (out of 5):

Individual Categories*:

Score=5
MGL recommends games rated 4.0 and higher.

Playability

5

Interface

3.5

Longevity

5

Stability

4.5

Hardware Demands

4

Value

5

*Individual category scoring is for reference only and is not necessarily calculated into the "Worthiness" score.

I would like to thank Westlake Interactive's Mark Adams for his assistance in gathering info for this review.

1/31/00


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