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| Latest News | - Posted on 22 May 2000 by Deek
The new source tree we've been working on for the past 2.5 weeks seems to
be cool enough for some amount of public consumption, so we've placed it into
the normal QuakeForge CVS
repository for a short test cycle before the release, which will be version
0.2.0.
PLEASE bang on it and let us know if you find
any problems.
Note: The -3dfx target for Unix machines is not
yet supported by the new tree, but this will be fixed ASAP.
| - Posted on 14 May 2000 by theoddone33
As many of you have probably already seen, QuakeForge and
QuakeWorld Forever have decided to merge. You can read the official press release
here.
| - Posted on 08 May 2000 by Deek
There have been some large web site updates the past few days. Hopefully they have been unnoticed (that was, after all, the point), but if there are any problems, please report them to me. Our news system is now dynamically generated, so the last month's news will be seen here on the main page. If the main page's news list becomes overloaded or empty, we'll look at changing how we look at it. Also, there are problems with the Resource Center that haven't been resolved yet...I'm aware of them, and working on it.
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