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Hardware - Most Recent Articles
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- November 14th 1999

This new Abit board is intended to replace the aging BH6 mainboard as both a CPU overclocking platform as well as an economical upgrade choice for Abit loyalists who have somehow not yet upgraded to any other new Abit board this year.

- November 13-16th 1999

Just like last year, the SE staff is out in full swing at this year's Comdex '99 show. We'll be bringing you regular updates from the show floor on 3dfx' Napalm, S3's Savage 2000 and whatever else we can dig up.
So be sure to check in here.

- November 12th 1999

The Falcon SE Xentor's TNT2 Ultra chips must have been very hard to come by, considering that the stock speed of the TNT2 was only 150 MHz. The Falcon SE Xentor is clocked at an incredible 195 MHz stock, making it one of the fastest 3D cards of any generation.

- November 11th 1999

Another weekly update to our CPU Price Guide. With few changes in the current AMD/Intel status, the big question this week is: "Where is Coppermine?".

- November 10th 1999

The FORTISSIMO is an inexpensive sound card with an impressive list of features: Four analog channel outputs (two stereo mini-plugs), an S/PDIF optical digital audio output, and support for not only Microsoft DirectSound3D but Creative Technology's EAX, Aureal's A3D 1.0 and Sensaura Interactive Positioning. Should it end up in your next system?

- November 9th 1999

About ten years ago, AMD did not much more than reverse engineer Intel's CPU designs. An AMD 486 was almost the same thing as an Intel 486. Well, times have changed. SE takes a look at the next gen technology offerings of AMD and Intel and how they will cope with the demands of 2000.

- November 8th 1999

As the December launch date approaches for the Rage Fury MAXX, ATi's software engineers are making great strides in completing the drivers for the card. Thus, we've decided to give you a performance update on the MAXX using drivers that are less than a week old.

- November 6th 1999

Today we're looking at the new high-end Sound Blaster Live! package, which is officially called the Sound Blaster Live! Platinum. With new hardware and new software, the SB Live Platinum is a hard combination to resist, even by PC owners that already own a good audio card.

- November 5th 1999

Times have changed, and just like graphics cards riding on the AGP bus, soundcards have become accustomed to riding the PCI bus. So what do you get when you upgrade to a PCI soundcard? Let SE walk you through the basics.

- November 4th 1999

Perhaps Microsoft's worst kept secret is their desire to enter the console market with a product currently dubbed by the media the 'X-box'. We set our Ampullae of Lorenzini (a Shark's sixth sense) in motion and fired them off towards our undercover Microsoft contacts and here's what the Sharks dragged in along with RAM prices, a mouse round-up, 'Where Are You Now?' and other Sharky info...

- November 2nd 1999

SE reviews the first available NVIDIA GeForce 256 in the US, the Guillemot 3D Prophet with its 32MB of SDRAM. We've got a full load
of benchmarks run on the Athlon 650MHz and across the board on Intel CPUs.

- October 31st 1999

Are you looking to push your Voodoo3 that bit further and eke out a few extra fps? SE takes a full look at TennMax' Stealth V3 Fighter active cooler.

- October 30th 1999

If you think you've finally got a handle on that computer addiction, wait until you see the goodies Sharky's got on his lab shelves! Warm up that credit card, Sparky. Break out the Prozac, kids. It's time to freefall into the Silicon Money Pit! In this first edition, we evaluate several video frame grabbers and capture cards in the never-ending search for the perfect grab of Agent Scully, featuring products from LifeView, the 3dfx Desktop TV and the Matrox Rainbow Runner-G.

- October 29th 1999

Today Sharky Extreme looks at a product that will likely end up holding the bragging rights for being the fastest rated x86-based PC of 1999, the "KryoTech Cool Athlon 900".

- October 28th 1999

Fancy a preview of Diamond/S3's Viper 2 Savage 2000 based board with Quake 3 and 3DMark scores on an Athlon 600MHz? Is it a contender?
We've got the full scoop on this soon to be released 3D accelerator

- October 28th 1999

Today's board is Taiwanese mainboard manufacturer Gigabyte's i820 entry, which deviates enough from the Intel reference i820 board design to deserve your attention.

- October 27th 1999

Come and take an 'in-depth' (Kert-style) look at NVIDIA's GeForce 256 (the Creative Labs 3D Blaster Annihilator to be exact) where he discusses its transformation, static & dynamic geometry, mip mapping, fill rate, trilinear filtering capabilities in comparison to a TNT2.

- October 26th 1999

While both Intel and AMD are talking January or Q1/2000 as the 'expected' timeframe for their next MHz bump, SE's bet is that Intel will indeed launch an 800MHz Pentium III CPU in December of this year. Want a preview?

- October 25th 1999

SE takes a wide look at this new Pentium III line that will supply processors for the desktop throughout the year 2000 and into 2001. It also is the technology basis for the new mobile Pentium III CPU line that launches today as well in 400, 450 and 500MHz units.

- October 23rd 1999

We take a look at Gigabyte's new GA-660 Plus, a TNT2 powered by the new .22 micron TNT2-A chip and put this heavily cooled number through its paces to see how far NVIDIA's new chip overclocks.

- October 23rd 1999

We've peppered you with 3D technology articles and to follow-up we decided to ask 10 different game developers just what they thought of T&L, Texture Compression, the T-buffer and Environmental Bump Mapping and more importantly whether or not they plan on utilizing these new features.
Update: New thoughts from developers at Planet Moon and Longbow Digital Arts.

- October 22nd 1999

Aside from just the hardware aspect of the GamePC rig, we evaluate the company's customer service policies, product and labor warranties and overall support level to offer a well-rounded picture of GamePC's entire experience.

- October 19th 1999

Matrox has used their expertise and experience in digital video to make their Marvel G400-TV, a G400 with 16MB of RAM that has some serious video editing and digitizing hardware capabilities as well as a TV tuner and TV out. We put the card through its paces, and also tested a beta version of Matrox's new TurboGL, their PIII- and Athlon-optimized mini-OpenGL driver.

- October 19th 1999

We took a GeForce 256 DDR-SGRAM, a regular GeForce 256, a TNT2 Ultra, a TNT2 UltraSE and a Voodoo3 and put them through their
paces on a PIII 600MHz, Celeron 450MHz and the Athlon 650MHz. As well as the benchmarks, we took a hard look at the technology involved,
made some forecasts on future GeForce skews and finally give you the low-down (with benchmarks) on how to overclock your GeForce 256 if you fancy it.

Software - Most Recent Articles
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- November 13th 1999

It's a game of mystery, puzzle-solving and hectic gunfights. And we'd better not forget the parts where you smash soul-sucking demon scum face down into the dirt. But does the rest of the game rise to the level of its soundtrack? Eight tracks from Mr. Stardust himself, David Bowie.

- November 7th 1999

Slave Zero is a third-person shooter where you get to go around shooting enemies like monkeys in a barrel. Actually, it's nothing as easy as that and it's still fun so check out our full review.

- November 6th 1999

From the folks that brought you Motorhead comes Swedish Touring Car Championship, Digital Illusions' latest 3D rally racing game. We've also included 12 new shots to boot.

- November 2nd 1999

The year is 2367. The Terrans (that means you, Earthling) are still stranded countless light-years away from home and as it turns out, the hordes of nigh-unstoppable warships you had to trash in the last game are now back and armed to the teeth and they won't rest until you're sucking vacuum. Is it worth a puff or should you go play with the big rubber cat puppets?

- November 1st 1999

3DRealms has finally released some new shots of Duke Nukem Forever using the Unreal engine. We've compressed them into web viewable format for you.
You can also download the full sized images from us.

- October 20th 1999

Looking for a real-time strategy game set in space? Of course you are. Take a look at our full review of Relic's flashy-looking
Homweworld.

- October 20th 1999

Our man in London (Pistol-Pete) has been keeping close tabs on Max Payne, Remedy Entertainment's innovative third person shooter. There's been a press blackout
so he's summed up what's known thus far (sorry no new shots).

- October 19th 1999

This month's top software picks are up in a revised buyer's guide. If you're unsure as to what's hot and what's not this month then have a flick through.

- October 12th 1999

If you ever loved the whine of a high output motor, the buzz of steering servos, or the crack of plastic shattering against concrete, Re-Volt could be just the thing for you!

- October 11th 1999

Think 1970's vintage American iron, big block V8's flying off hilltops in San Francisco. Think undercover cops with mustaches and hairy chests driving in chases through New York traffic. Don't think different, think Driver, because baby, you are the wheelman!

- October 2nd 1999

The original System Shock was simply ground breaking with a great story, excellent RPG elements and a graphics engine to
die for. Similarly, Thief: The Dark Project was praised for practically creating a new genre. Yet both games merely
crawled off the shelves at retail rather than flying. What hath Looking Glass wrought this time around?

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