"Sovereign
all over the world... (and I like, I like
it, I like it... )" Sovereign
takes strategy gaming to the next level -
Online only, real time in a persistent
world. Thats right boys and girls,
persistent. You may be at work, sleeping,
heck you may even be spending time
with your spouse/partner (Yeah right
like THAT ever happens Ed)
but out there in Cyberspace enemies may
be moving against you. That resource mine
you need to build the latest division of
super tanks may be under attack. Allies
could be under attack and a huge force of
enemy marauders could be heading your
way.
Sounds scary, huh?
Fortunately Verant have a number of
groovy things (or Stuff as we
technical guys like to call it) for
ensuring that players who are logged off
wont be at a major disadvantage.
I want to try and paint a
picture for you, I would ask you to close
your eyes, but as this is a written
article, it would probably be a dumb
idea. Okay, instead, clear your mind of
questions (Young Jedi YodEd) and
picture a planet with landmasses, seas
and oceans, hills, mountains and rivers.
Okay, this is the play area pretty
big, eh?
Now, remember Command
& Conquer? Picture a four-way battle
online, versus human opponents. Now
imagine there are 500 such battles going
on at the same time, and some of them are
uncomfortably close to you. Thats
right, Verant are talking about 2000
players in the same world,
simultaneously. Instead of the play area
of a Medium to Large C&C Map,
were talking about an area 500
times the size of that. Instead of 3
Neighbors, youll have 8 not
to mention their neighbors, and their
neighbors neighbors. All with the
ultimate goal of squashing you like a
bug. Kind of boggles the mind
doesnt it?
When asked, Verant CEO,
John Smedley described Sovereign as
C&C meets Diplomacy (The old board
game) meets Civilization. You have the
scope of Civ, the negotiations and
backstabbing of Diplomacy and the action
of Command & Conquer.
"Backstabbing: 10
ways to the top, over the broken bodies
of your 'allies'."
While details are still
sketchy (as I mentioned this game
isnt due to be announced for
another 2-3 weeks) excitement is
certainly mounting over what can be
described as no less than a revolution
for Strategy gamers. Sovereign aims to
deliver strategy heaven for both the
action-oriented Real Timers and the
thoughtful, more devious Turn Basers.
Sovereign will
put players in charge of a territory set
in todays world of technology. The
units built by players will be right out
of todays modern armed forces, over
land, sea and in the air. Units
wont come cheap however. Verant is
determined not to see the break down in
strategy of the typical RTS where
the player builds up a massive army of
units and throws them at his opponent
(Affectionately called a Tank
Rush). So to combat this form of
playstyle (which to the purists is
nothing short of exploiting a
bug) Verant are planning to
make units much more valuable, and
naturally harder to build.
Next
Page Check out our Sovereign interview, here.
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