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Warlords Battlecry II

cover artA surprisingly enjoyable classic real-time strategy game with action role-playing game elements. This game is very similar to WarCraft II (including even the tone of the worker responses). That being said, it is a good implementation of a tried and true formula, and the necessity to develop your hero and its entourage from level to level is really addictive. Another fun aspect of the game is the presence of "Titans" - singleton units you can build towards the end of the technology tree. These lumbering ceatures can destroy an enemy tower in two blows. Also fun are the air units, like the Human dragon and pegasus. There are no naval units in the game.

 

Play Hints

Play at no higher than Normal the first time you play a campaign... it will seem too easy when you play the "expect light resistance" scenarios for a while, but you need to do some serious leveling up before you enter even "expect moderate resistance" scenarios.

As the Human race, one way to win the initial levels is to set your barracks to auto-produce pikemen, get all the pikemen improvements, and then systematically pick out one gold mine after the other, converting it and building some towers to defend it.

This will not work on the moderate levels, where you really do need to bring a serious entourage with your heroes; ideally build up some White Mages that you can set to be "Magic Defenders" for each other so they’ll auto-heal the whole group.

It can be hard to figure out what your "command" skill is good for - it gives you more points to take more or stronger units of your retinue into battle.

Be careful not to spend your time taking out a weak close enemy while a more distant enemy grows ever more powerful (there is at least one level in the single-player campaign where focusing on the close enemy is tempting...).

  • Human Base with TitanBeware an enemy bulk attack if there are two or more enemies on the map, like 12 knights - don’t overextend yourself.
  • Units regain hit points twice as fast in towers.
  • In a long battle, nothing is more important to build than the building that increases your mining efficiency - it pays dividends many times over what it costs then.
  • Sometimes you can take out an enemy with a single daemon if you send him straight to that corner (but beware of overextending yourself if there are multiple enemies).
  • Observe if your enemies attack each other - if they do, build up your base defenses solid and incrementally gain more. If they don’t the level is much more challenging.

Fun Facts

  • You take the hero you built in the single-player campaign into the multi-player games - nice incentive and transition.
  • "Dragon fear" is a very fun feature which also occurs as "Titan fear" and "deamon fear" by the way - units appear with one or two red or white spheres and run away rather than attack.
  • The tutorial hero was sure made to sound like Arnold Schwarzenegger, so does the Sirian, the human Titan unit.
  • Nice touch that you don’t have to have workers going to and from mines (once "converted" they generate resources constantly, just like the tech buildings in Command & Conquer: Red Alert 2.
  • The graphics look like 1998 though the game came out in 2002 - what gives? They’re functional but really basic, for example, there is no animation of buildings in progress.
  • Has side quests and "sidekicks" that you can take with you similar to Diablo II.
  • The medieval music is mood-setting and pretty decent but you can mercifully turn it off and you will after a few hours of play.
  • The game on Normal seems way too easy - the enemies wait for you to attack, so just get to a Level 5 palace, get a dragon or two and take them out.
  • Lacks some love in details, such as showing a crossed-swords icon for doing a conversion, walking feet for moving an eagle, the go-into-tower icon is an iron clove all of which needlessly leads to confusion.
  • I swear the stable look is translated in detail from Age of Empires II: The Age of Kings.
  • Units leave footprints in the snow, such as my favorite NPCs the penguins.
  • If you walk straight down your character may zigzag in 45 degree angles like an idiot.
  • Eagles can build buildings! This is more likely an oversight than game design I’m guessing...
  • Heroes seem to be able to convert buildings from an unrealistic distance (ok, so converting a building is inherently unrealistic, but you know what I mean).
  • The "new armies are available" sounds wrong "new unit types available" would be more accurate.
  • At least in the first three levels on normal mode there seems to be no point in ever building a knight or archer - your hero, pikemen, catapults, and one or a few dragons seem like enough.
  • It seems like only the gold resource is an actual limitation in practice, you always seem to have enough of the others.
  • Do we really need four resources here? Well, at least if the resource buildings are close to each other as they often are converting one mine will auto-convert the others.
  • It seems like you always have to build all the buildings from scratch at least in camapign mode. Since you’re always doing the same thing this gets old fast - what about the building queue concept from the Civilization series?
  • "Diseased" units do not re-generate hit points walk very slowly - White Mages can cure them.
  • The most fun is to build up a custom entourage and take them with you, rather than mass-spawning ant-like troops and overwhelming the computer.
  • I’ve seen it rarely, but the thunder and lightning effects are very well done.
  • The waypoint system works very well, so does making a single unit build a number of buildings in succession (use the Shift key).
  • You can set units to many different "attitudes" including roaming the map independently - doing that with Eagles really helps if you have to track down that one last enemy unit in a corner somewhere.
  • You can play the game in 5 different game speeds, so you can slow down (and even stop) the game to give more precise orders in the heat of battle.

Useful Under-Advertised Keyboard Shortcuts

  • ’a’ then left-clicking a destination lets you tell a unit to travel somewhere and attack units in the way (as opposed to blindly get killed by them which is the standard behavior when you send a unit on its way - maybe this should be the default...)

Nitpicks

  • Like in some games in the Command & Conquer series, you sometimes have to painstakingly find the very last crossbowman standing under a tree somewhere to be credited with a win - would be nice if the computer opponents resigned.
  • If you build buildings too close to each other units will get stuck between them.
  • The transition between "light resistance" and "medium resistance" is very sharp.
  • Generally, there always seems to be quite some time spent building up your base and then mopping up during every level.
  • It may seem impossible to go into stone mines but you can, it’s just that the clickable area is really tiny.
  • Pathfining is generally OK on the open maps but in the Serin Jungle level in particular enemy troops can stuck in big swarms.
  • The Hero Spell user interface for allocating points can be confusing - you have to go left to right to satisfy the preconditions.
  • From a sheer managability standpoint, fewer more powerful units are easier to control than many cheap ones.
  • The fog of war lets you see new buildings and a change of ownership in mines once you have explored territory (even when there are none of your units or buildings nearby now). This may well be intentional rather than a bug, but it is, umm, odd.
  • Unless you maybe play in the slowest of the five game speeds, there is simply no way in a battle to think of all the spells you could be using, so I never end up using more than three at most.

Differences From Warlords Battlecry

  • The addition of the very fun titans.
  • The dropping of any pretense of a storyline and the replacement introduction of the strategic map of provinces to conquer.
  • The addition of the Fey, Dark Dwarves and Daemon factions.
  • You have to "convert" a mine over time rather than just touching it.

External Reviews (highest quality ones listed first)


Other External Links


Facts
 
Westinghouse LVM-37w3 LCD Monitor (from the manufacturer)Can serve as a 1080p (highest HDTV resolution) television set (but note that it has no built-in TV tuner of any kind); people also report using it as a superb computer monitor.

Note that various vendor pages disagree as to the lamp life of the set (50,000 versus 60,000 hours).

A (detachable) stand is included with the set.


Vendor’s Pages - Where To Buy
Reference
This is a: LCD Television Set, LCD Computer Monitor
Facts
  • Diagonal Screen Size: 37 inches
  • Native Resolution: 1080p
  • Response Time: 8 milliseconds
  • Aspect Ratio: 16:9
  • Brightness: 550 candela per square meter
  • Contrast Ratio: 1000:1
  • Horizontal Viewing Angle: 176 degrees
  • Vertical Viewing Angle: 176 degrees
  • Maximum Color Depth: 24 bits
  • Display Technology: TFT Active Matrix
  • Supported TV Resolution: 480i, 480p, 720p, 1080i, 1080p
  • Supported Computer Resolution: 1920 x 1080, 1024 x 768, 800 x 600, 640 x 480
  • Number of DVI Inputs: 2
  • Number of Component Inputs: 2
  • Number of HDMI Inputs: 1
  • Number of S-Video Inputs: 1
  • Number of AV-Video Inputs: 1
  • Number of VGA Inputs: 1
  • Number of RF Inputs: 0
  • Number of Audio Outputs: 1
  • Manufacturer: Westinghouse
  • Lamp Life: 50000 hours, 60000 hours
  • Number of Built-in Speakers: 2
  • Number of Built-In Subwoofers: 0
  • Aggegate Power Output of Speakers: 30 Watts
 
Cradle Of Splendor

Speculative science fiction book by Patricia Anthony that mostly takes place in Brazil in current times. It is one of the various books that portray Brazil as being a potential super-power in the near future. One of the most interesting aspects of this book is its very good portrayal of the Brazilian culture in a different way, focusing on its lack of trust and interest in the government, belief in voodoo-like powers and general country-wide confusion.

The title of the book is based on the beginning of the second part of the National Anthem of Brazil: "Lying eternally in a cradle of splendor..." (literal translation quoted from the book).

This is a: Speculative Science Fiction Book
Facts
 
LITTLE green (Compact Carpet Cleaner)

Easy to carry, this compact device much beats having to rent a bulky carpet shampoo cleaner from the supermarket. We always keep it around and filled (we have the 1425P model). And, somehow, it's near-Apple stylish as well.

Also, the official cleaning solution for it costs only about $3 (at the Silverdale, WA, Target at least) - some other manufacturers try to rip you off on the price of the supplies (in the spirit of "give away the razor, make the profit on the razor blades" and "give away the printer, make the profit on ink").


External Links

This is a: Compact Deep Cleaner
Facts
 
Planet Bike Beamer 5 White Led Bike Headlight

A somewhat pricey but superb flashlight for mounting on a bike handlebar.

With two fresh AAs, gives enough light to bike in the dark up to about 25 mph.

Batteries last an amazingly long time, the flashlight is very sturdy, and rain proof.

Also, the way it attaches to the handlebar is very solid, and easy to remove and put on a different bike.

Finally, it is a great all-around non-bicycling flashlight as well, and fits easily in a pocket.


External Links

This is a: Bicycle Headlight
Facts
  • Maximum Run Time: 100 Hours
  • Batteries Needed: 2 AA
  • Fits Handlebar Diameter: 25.5-31.8 Mm
  • Mode: Flashing, Steady
  • Technology: LED
  • Number Of LEDs: 5
  • Manufacturer: Planet Bike
  • Model Number: 3031
  • Used For: Bicycling
 
Omen (Movie Series) In the Omen series of films, audiences are asked to take as gospel a contemporary interpretation of the coming of the Antichrist in the Book of Revelation.

Released in 1976, The Omen introduced audiences to a young boy with an angelic face and a demonic heart. His name, Damien, became synonymous with evil, and the film spawned two theatrical sequels, a television movie, several best-selling books and a television pilot, as well as a feature-length documentary that takes you inside one of Hollywood’s most fantastic fright-film franchises, from the strange incidents that plagued the cast and crew to the resurgent interest in the Book of Revelation and the occult (The Omen Legacy (2001) starring Jack Palance, Lance Henriksen).

The Omen saga began with an American ambassador in Britain who, out of love for his wife, allows a hospital priest to replace their dead baby with another child whose mother has died in childbirth. The couple name him Damien and raise him as their own, only to find sinister events revolve around him - he is the Antichrist.

Thirty years ago Gregory Peck and Lee Remick appeared in the original version. Michael Gambon and Mia Farrow star in a 2006 remake by Twentieth Century Fox.

All of the Omen films link the biblical text’s prophecies on the beginning of Armageddon to modern-day real-life horrors. The 2006 remake references September 11, the War on Terror, tsunamis).

John Moore, the director the remake in 2006, said he remade The Omen because he thought it relevant to today. It is also relevant to the fact that the present government in the USA is out-socializing the previous administration by more than double and growing (in social spending alone). The deadly dogmas of socialism and self-sacrifice are still growing all over the world.

David Seltzer’s scripts are well-researched in the sense that he relates the story to actual references in the Bible. Damien: Omen II shows the now teenaged Damien Thorne militarily enrolled. Damien is similar to Stalin, Mao or the leader of the NSGWP, in that who is he (including anyone in Damien’s adoptive family and his classmates) who suspects the truth or gets in the way. This sequel raises some interesting questions about the nature of free will (can the antichrist deny his birthright?). This film shows Damien falling into a gory series of increasingly horrid atrocities and deaths. Jerry Goldsmith (who won an Oscar for his work on the first film in the series) adds another fittingly ominous score. It is a competent sequel but not equal to the blockbuster original.

In Omen III: The Final Conflict, the power of evil is no longer in the hands of a child. The now adult Antichrist plots to eliminate his future divine opponent while a cabal of monks plot to stop him. The Christ-child has been born again, on the Angel Isle, England. The plan for Damien is simple, find the male children born on the specified day, and kill them all.

In Omen IV: the Awakening, the terror continues. Damien Thorn is no longer the terror, but his prophecy is reborn in a mysterious girl named Delia, who is adopted by two attorneys, Gene & Karen York. When Karen realizes her baby was born under suspicious circumstances, she hires a private investigator to find Delia’s real parents. A series of bizarre accidents occur, and Karen begins to suspect everyone of conspiring against her as she unravels the truth about her baby.

The Times reported that, on being told about The Omen’s reinterpretation of the Book of Revelation, Timothy Bradshaw, a scholar of Christian doctrine at Regent’s Park College, Oxford, expressed concern, saying that young people were growing up unaware of the Bible and its teachings. He said "Speculative twaddle is getting ingrained into the popular mind. It is very worrying." "There has never been a more salient time to remind people that evil is neither a concept nor a theory," he said. "It has a human face. In just the past four years alone, the world has been hit with devastating events - political, natural and man-made. One can’t help but notice a certain momentum."

The Omen’s worldwide release on June 6 (or 6.6.06) follows the world premiere at the Cannes Film Festival of The Da Vinci Code.
Kensington 33185 Apple iPod Car Charger and FM Transmitter At less than $50, a very reasonably priced iPod FM transmitter that has garnered good reviews on Amazon.  
Facts
 
Apple iPod nano

The latest release in Apple's popular iPod family, replacing the iPod Mini as a portable music player for people who want 1-4 gigs of music.  Because of its small size, its screen and case are reportedly easily susceptible to damage.

Tips and Tricks

  • to turn on, press Center
  • to turn off, press and hold Play/Pause
  • to toggle the backlight, press and hold Menu
  • to reset, press and hold both Center and Menu
This is a: Portable Digital Music Player
Facts
 
Yu Yu Hakusho: Tournament Tactics

Box Art This game is pretty good for what it is: a basic tactics game. The characters and moves are based upon the same-named popular manga. Based upon the tried and true plotline of a bunch of fighters going to compete in a tournament to determine the best fighters in the underworld. Your characters battle their way across a few maps with a battle each step along the way. The enemies aren't that tough, but the animations are generally ok and it has the normal rpg lure of developing and customizing characters to your whim. Yu Yu Hakusho: Tournament Tactics is a reasonably fun timesink. 

The gameplay is quasi-turn based with each action you perform taking a set amount of time. More powerful moves take more time and quicker characters perform actions in less time. Damage is roughly divided into melee and spirit. Spirit attacks offering greater damage and range, but at the cost of drawing against your limited spirit points. Melee attacks offer lower time costs and expending zero spirit points.

The battle tactics reminds one of Final Fantasy Tactics, albeit shallower gameplay. The most strategic elements are selecting your 5 fighters for each battle. There are other decisions you can make, like selecting items and their starting position, but they aren't that big a deal.

Thankfully, the game has a definite ending in all regards. You win the tournament by killing Younger Togoru. However, there is bonus boss level if you are that type of person. ;) However, you have to max all your players first. (Your players max out at 50,000 experience points/Level 32.) The bonus boss level is anticlimactic and not all that interesting.

External Links

This is a: Video Game
Facts
 
Volkl T-Rock

Volkl's T-Rock ski is intended to be a 'quiver of one' for telemark and AT skiers. With its 87mm waist it's on the wide side of mid-fat, but it's quick to go edge to edge. The T-Rock is stiff both laterally and torsionally and responds well to powerful skiers with big boots. It floats well in powder but holds to ice like a claw.

The T-Rock is built on the same platform as Volkl's Karma and Queen Attiva alpine skis, although it lacks the Karma's metal topsheet and twin tip.

This is a: AT Ski, Randonnee Ski, Telemark Ski
Facts
  • Dimensions: 119/87/111mm
  • Waist Width: 87mm
  • Sizes: 164, 172, 180cm
  • Core: Sensorwood
  • Weight: 3.3kg (172cm)
  • Sidecut Radius: 18.1m (164cm)
  • Manufacturer: Volkl
 
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