Version:
2.3.1
Date:
Thursday, April 13, 2000
Description:
SpriteWorld is a collection of routines Mac programmers can use to implement smooth, fast sprite animation in games and other applications.
SpriteWorld 2 is an updated and reworked version of the original SpriteWorld, which was written by Tony Myles in 1993-94. SpriteWorld 2 was written primarily by Karl Bunker, Vern Jensen, and Anders Bj rklund. Please see the SpriteWorld web page for further information.
SpriteWorld provides a powerful and extensive set of routines for animation. Some of its features include pixel-precise collision detection, an unlimited size and number of sprites, special effects via. custom blitters, fast scrolling, and much more. These features lend themselves to the creation of nearly any kind of 2D game, although action games benefit in particular, as SpriteWorld's routines are highly optimized for speed. SpriteWorld comes with complete source code in C, so you can study the code to gain a further understanding of how SpriteWorld works, or change areas you want to work differently.
The SpriteWorld package including the source code, documentation, and sample code is wholly owned andCopyright 1995-2000 by Vern Jensen, Karl Bunker, and Anders Bj rklund
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Requires: System 7.0 or later, 68020 or later.
Samples are designed to work with CodeWarrior 2 or later and Universal Interfaces 3.2 unless otherwise noted. Archives can be uncompressed with StuffIt Expander 5.0 or later.
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