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08/05/2000

XRally 1.0.pre3.1 released. This is sort of a bugfix release, fixing some important bugs with "make install" (Thanks for Okki for pointing it out). If you had this sort of a trouble or haven't got the pre3 version yet, then get it.
It also includes some cosmetics changes to the maps and tilesets and a new option, to give the player extra points when he wins a level and has lives remaining.
Besides, there is now a screenshot of the game with the classic tileset at the screenshots page.

08/03/2000

XRally 1.0.pre3 released!! The changes:
  • Hiscore system (Still experimental)
  • Displays full radar at the start of the map
  • New radar modes (Thanks to Anatoly A. Orehovsky for the idea and code)
  • New moving subroutines (Much better control)
  • Players car AI is now optional (You can adjust it to only turn when you want to)
  • Added the xpm2xrally program to the main distribution (and made it compatible with the lastest map specification)
  • Classic tileset (Thanks to Claudio Matsuoka for the images)
  • Can now draw borders around the level (Thanks to Claudio Matsuoka for the patch)
  • Fixed some bugs that caused problems with Macintoshs (Thanks to Claudio Matsuoka for the patch)
  • And the most important of all, added sound support! (Run configure with '--enable-sound'. Thanks to - guess who? - Claudio Matsuoka for the patch and the mod files)
You can get the source at the ftp directory!

Poll:

What is your favorite level?
Test Level
Real Level
Leo Level
Mirax Level
Silver Level

06/22/2000

XRally 1.0.pre2 released!! The changes:
  • Extra points for remaining fuel at the end of a map
  • Extra lives when got a lot of points
  • Changes in the configure script, should help debug some problems
  • Added bonus map option (maps who work as bonus stages)
  • Added fuel option (sets the start fuel of the map and the impact it haves on your speed when it ends)
You can get rpms or tarballs at the ftp directory!

05/27/2000

Binary and source rpms added to the ftp directory!
Besides, the OLinux page has a very nice article(sorry, portuguese only) about XRally. I admit it is a little biased, because I wrote it... :)
But it explains how XRally works, how to install and play, along with some screenshots.

05/19/2000

Ops, I forgot to remove a file in the distribution. Just remove the "Cool Level" symlink in the maps/ subdirectory and it will run fine. You can play it without removing the file, just don't try to play at this level... :)
Or if you have enough bandwidth, download the file again, as it has been fixed.
Thanks to Frank Ehmsem for pointing it out to me.

05/18/2000

XRally 1.0.pre1 released!! The changes:
  • New level format!!! Much more customizable and powerful!
  • Moved the level loading functions from the map.[ch] to the level.[ch] files
  • Segfault when loading some maps fixed (Thanks to Anatoly A. Orehovsky for the patch)
  • Improvements in the menu screen (Thanks to Keith McDowell for the patch)
  • Mirax and Silver levels added to the distribution

To see all the changes in the level format, take a look at the file "levels" in the distribution and in the "Test Level" in the maps/ directory.
Goals for XRally 1.0:

  • Put most of the config variables as map/level options
  • 10.000 (?) points = 1 life
  • Points for remaining fuel at the end of a map
  • Use a new radar mode
  • Oil pits
  • Hi-score system
  • New splash screen
Pre versions will be released until all these goal are met. Although not complete, these pre versions should be stable (at least I try to do my best! :) )

04/09/2000

Anatoly A. Orehovsky submitted a nice patch that should fix some segfaults when loading certain maps. To apply it, just save to disk and run "patch -c < xrally.patch" in the xrally source directory.

04/02/2000

XRally now has a really nice logo (thanks to Josh Franklin)

xpm2xrally 1.0 released! It is a small utility that I wrote to transform xpm images into xrally maps. It must be improved in several ways, but it works really nice by now. As always, any feedback is appreciated. (you can get it at the download page)

Together with xpm2xrally are two new levels, made by my brother with it. You can also get them at the download page (to install them, just untar the package at your maps/ subdirectory - usually /usr/local/share/xrally/maps)

To finish, there is a new poll! Just take a look to the right!

03/10/2000

Binary and sources rpms released. Get then at our ftp server.

While XRally doesn't have a joystick interface, I tried KBStick, a small application that sends fake keyboard messages to the X server when you press a joystick button.
But to make it usable for XRally, you have to made the following changes (after compiling the program):

Open the qscript file and add the following line:
KP_Space=65
And also change the lines who reads:
KBS_Button_0=$KP_Home
KBS_Button_1=$KP_End
to:
KBS_Button_0=$KP_Space
KBS_Button_1=$KP_Enter

Then, just run ./qstick and then run XRally. You should be able to control the menus and car with the joystick.
(of course, you also need a joystick driver. Get one here)

03/09/2000

XRally 0.9 released! We are getting closer to a complete 1.0 version!
The changes:

  • Lives
  • Some changes in the main game loop. Should reduce the slowdown problems (Thanks to Tommy Thorn for the help)
  • Automatically loads sprite sizes (no need to recompile when changing tileset)
  • Lots of cosmetic changes
  • Error checking when loading images/tilesets (loads from the default tileset if needed)
  • Score system (and display the value of a flag when you get it)
  • Car gets slower when the fuel ends, until stopping
  • Crash tile (displayed when you are got by the enemy)
You can see a screenshot of the new version at the screenshots page!
The binary and sources rpms should come along any time soon... you can get the source tarball at the download page.

03/07/2000

XRally now has a mailing list!
Send a mail to listar@middleearth.telefragged.com with "subscribe xrally" in the subject (or click here)
To send mail to the list, just write to xrally@middleearth.telefragged.com

We also now have this nice poll to the right. It isn't 100% tested yet, but it should work. (Code from http://www.robplanet.com)

03/05/2000

New homepage!
Please, take your time to look around and them send me a email with your thoughts about it. Graphic stuff and HTML isn't my strongest point, so everyone is encouraged to help me with this!

03/04/2000

New url! XRally is now hosted at linuxgames.com.
Expect a new homepage soon!

03/04/2000

XRally 0.8.pre2 released. The changes:

  • Enemy car now turns around when confused
  • Lights before start (Red, Yellow, Green!)
  • Improvements on splash screen (no need to reload when changing maps)
  • Changed the passable tile name from "grass" to "road"
  • Custom tiles sizes and screen resolution (read the README.pre2 file)

The main change in this version is that now you can have tiles of any size you want and choose how many of them are painted on the screen at a time.
This version is labeled "pre" because it's main purpose is to test what is the better resolution/tile size. The file README.pre2 has the instructions on how to configure that.
Any doubt or question, please send me!


This page had 18165 visitors since 4/Mar/2000 (add 8147 access since 14/Jan/2000)
XRally is the result of the work of many talented people. Take a look at the authors page for details.
Special thanks to linuxgames for hosting the game
Homepage created by Ismael Orenstein (perdig@linuxbr.com.br)
Visit also my other project, KSnes9x .