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About a month after I started this website I sent a few questions to EA Software for a small q&a with Mr McGee. I had been informed before I sent them in that EA had an "extensive marketing plan for Alice" and were being kinda hush hush, only releasing a little information at a time. So its kinda small :( but I plan on doing a bunch more before the game is released. 1. With the name American McGee's Alice this game sounds to be an original idea of your own. Is this true? This
is true to a point... Although this twist on the Alice game
2. As I understand it the Quake 3 engine is still a work in progress. If so how much does this effect the progress of Alice? It
can have its effects, but we're trying our best to learn
3. Rogue Entertainment is one of my favorite game companies for their great level designs. Did you personally pick them to work on this project? The
Rogue guys have been my friends for years now. The
4. I cant wait to try the demo. Will the demo that is to be released be single player, multiplayer or both? No word on that yet... its still way too early :) Thank
you American for answering.
I had a chance to ask one of my favorite level designers a few questions about what he thought of the Quake3 Test. Rob Selitto works for Rogue Entertainment makers of Quake Mission Pack No. 2: Dissolution of Eternity and Quake II Mission Pack No. 2: Ground Zero. here is what Rob had to say: I'm a huge Quake 3 Arena fan and play for at least 2 hours a night . What do you think of the test so far and do you get much time for some blood and guts deathmatches? In
between work, EQ, and friends I don't have much time for anything else,
I was really impressed with Ground Zero. Are there any future plans at Rogue that you know of for a Add-on/mod type product for Q3A? Thanks.
We try to put the most into our products that we can, Ground Zero
Who At Rogue do you fear the most at Deathmatches? It
really depends on which game we are talking about. Each of the guys here
Did you guys use a custom level editor for Ground Zero or did you use one of the apps available on the net? During
Ground Zero most of the level designers used a modified version of
when I design a map its hard to say when its finished. I feel maybe I should add or remove a texture or sprite. How much time do spend on a level and how do you know when its finished.? I
think that is a natural reaction for every designer to want to keep
Robert
Selitto
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