★ wanayoo — archive 1999 http://alice.stomped.com/Nouvelle recherche | Portail wanayoo
This site is devoted to American McGee's Alice the new game from EA Software and Rogue Entertainment scheduled for late 2000. For more info click here.
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Alice News
Zzzzzzzzzzzzzz.......
Posted Sunday, January 16, by: beachbum
No new updates ! :( ! Thats about the only news there is. Updates to the official Alice site were getting to be pretty regular untill now. Guess we hit a dry patch. Oh well, I have been to busy to notice. In just the past 2 weeks I finished my first q3 map, switched from dial-up to cable and picked up new sound and vid cards. ;} Enjoy your weekend I still have some tweaking to do on these cards. C-ya


Site Stuff
Posted Saturday, January 8, by: beachbum
I had some trouble reaching the official Alice site all day yesterday while checking for updates. Finally was able to get there this morning but new no updates as of yet. For your convince I have submitted this site to the folks at Webdog for possible tracking. Webdog is an application that can monitor the biggest and best sites on the Internet for updates as well as all the game developer plan files, then the software lets you know the exact date and time they're updated. With full options for adding your own custom bookmarks and groups - Webdog is the ultimate net aid.


Happy 2000
Posted Saturday, January 1, by: beachbum
Happy New Year everyone. ;)


Fishfootmen and The Mushroom Forest
Posted Thursday, December 23, by: beachbum

EA has updated the official Alice site today with not one but two updates. One is another of the abomination characters, The Fishfootmen. The other revealed more information into the world of Wonderland, The Mushroom forest and The Forest of Shrooms.
A reeking distillation of fungal mold, the Forest of Shrooms seems insanely alive to all senses. Sporous droppings overswarm the forest, and a canopy of gargantuan caps chokes light from the fungal landscape. Still-small Alice needs to locate the right mushroom to grow to normal size -- how many mushrooms will she try before she finds the right one, and what deformities will the wrong ones, when sampled, bring?


Bobby Pavlock .plan update
Posted Monday, December 20, by: beachbum
Bobby Pavlock of Rogue has updated his plan file with a small nip of information on some of the levels he is workin on for Alice. Its not a large update so i'll post the full update below. Thanks webdog.

Well, now that Jim let the cat out of the bag about all the new talent here at Rogue, I thought I'd share a little bit about what I'm working on for Alice. Right now I am working on a group of levels that make up the Caterpillar Garden. For those of you who recall the story, Alice meets the Caterpillar after she is shrunk. So basically, I'm constructing these levels of enormously grand scale since Alice is about the size of an ant. I'm sure most of you remember Levelord's Sin DM level(I believe it was 'Spry') where you were running around fraggin each other in an enormously oversized living room. Well, that's pretty much the feeling you're gonna have when you run around these levels. I'm really pleased with the way it's turning out so far, and it's alot of fun to be able to design something so different from the norm. It presents alot of interesting challenges and opportunities to do some really weird and original stuff. I personally have always felt that novelty is a key element to making really cool, memorable levels.

Also, I wanna say "congratulations and good luck" to the Daikatana DM Tourney finalists who are duking it out at the Green Tower as we speak. The DK party tonight should definitely be a blast. I'm just sorry I don't get to attend :( I'm sure everyone will have enough fun for me and them both, though :)

Anyways, back to the grindstone. That's all for now kiddies. Until next time...

The KING has left the building...




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Electronic Arts, the Electronic Arts logo and American McGee's Alice are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. The Rogue Entertainment logo is a trademark of Rogue Entertainment, Inc. Ritual name and logo are trademarks of Ritual Entertainment Inc.[Quake®, Quake III Arena™, QIIIA™, the id® logo and the ID Software] are trademarks of Id Software. All righs reserved.All other trademarks and artwork used are properties of their respective owners.
 
 


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