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Updates this week
Friday, November 05, 1999
03:40 Robert Selitto
Monday, October 11, 1999
13:24 John Carmack 00:29 Benson Russell
Friday, October 08, 1999
16:51 Kenn Hoekstra 16:01 Jay Hosfelt 16:01 James Monroe 13:36 Jake Simpson 13:17 Rick Johnson 10:50 Scott Miller 02:15 Rob Heironimus
Thursday, October 07, 1999
20:39 Jake Bielanski 17:23 John Bye 16:21 Rich Fleider 14:45 Mike Wilson 14:38 Jake Hughes 13:49 Nels Bruckner
Wednesday, October 06, 1999
16:22 John Scott 15:05 Jack Mathews 09:31 John Faulkenbury 06:42 Robert Love
Tuesday, October 05, 1999
14:52 Brandon Reinhart 13:05 Tom Hall 09:43 Mark Poesch
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Plan Summaries (last 24 hours)
11/5/99 03:40: Robert Selitto (Robs), Rogue Entertainment, Level Designer 10/11/99
WOO HOO! 5 more days till my birthday! I got to see the movie "Three Kings" last night and I really liked it. It was alittle more graphic then it should have been, but overall it was a decent flick. Anyways, back to work... |
10/11/99 13:24: John Carmack, id Software, Owner / Lead Programmer
10/11/99 -------- * handle window close events properly * enable r_displayRefresh selection and feedback on mac * avoid AGEN_IDENTITY when CGEN_DIFFUSE_LIGHTING * colorized railgun muzzle flash, impact flash, and mark * exactly synced animating textures with waveforms and collapsed all explosion sequences into single shaders * removed unneeded black pass on hell skies * fixed grenades sticking to steep slopes * scan for next highest fullscreen resolution when exact mode fails (fixes SGI flat panel failing to init) * all cgame cvars now have a cg_ prefix (crosshair, fov, etc) * clear clientinfo before parsing configstring * make all feedback voiceovers share the same channel * fixed nodraw curves * fixed obits from shooter entities * fixed chat char issue * separate gentity_t fields into sharedEntity_t * reintegrated q_mathsys with q_math * cg_forcemodel also forces player sounds * unknown cmd commands don't chat * fixed strip order on text quads |
10/11/99 00:29: Benson Russell (Elmagoo), 2015, Level Designer
Occupation: Director of Oppression, oo, and some level design Project: Super Secret Project X (I don't even know what I'm working on)
October 10th, 1999 - 11:38pm
Why am I here at the office still, this late, on a Sunday? Welp, I guess not having a special 'someone' to return home to might be one reason ;)p.
Well, I haven't updated this thing in a very long time, so I thought I'd put something here to see if this still works, and shed what little news I can about what's goin' down here at da casa de 2015.
We've finally moved into our office space now (actually, we've been here for over a month :). To reveal a little company blurb, we were working out of a house for the entire first project (similar to another great company I know of ;)p. So we're actually moving up now. Plus we've just purchased a bunch of cubes for our offices, getting them in here Monday, so now we're REALLY getting in the professional swing of things (but don't let that fool ya, we're still ab-normal :).
The current project we're working on is moving along. We've just recently gotten a few really kewl things working out of the design doc, and had a chance to tinker with them, and their a blast :). I really wish I could say what we're working on now, but I am under strict orders not to, hence I'd be cut in half and thrown into the river (not a good way to end my life I'd say :).
One important note is that we're REALLY looking for some good level designers, so check out our web site www.2015.com to see how to apply. We've got some really kewl stuff we're working on, and more projects lining up, so we're really starting to grow now.
On a more personal blurb, I have to say goodbye to the last of the great japanese import sports cars......the Mitsubishi 3000GT. First the Nissan 300ZX, then the Mazda RX-7, then the Toyota Supra, now the 3000's. It's amazing what people are driving out there now-a-days, it's becoming all SUV's and minivans. EEESSSHHHHHH, talk about a scary place, imagine nothing but those all over the roads.......traffic would be filled with people that drive way to agressive thinking they can go off-roading and that they're extra safe in this supposed 'tough', big vehicle, along next to people that drive either waaaaayyyy too slow, or think that this big monstrosity can handle like a normal car so they try to keep up with us sports cars. All I now is that these are two more types of vehicles to block more of my view in traffic because of their size, they cost way more than the average car, offer less protection, and because of this cause my insurance rates to go up. Ooo well, at least I can always out drive them ;)p
Also finished System Shock2. Being an avid fan of the original, I must say that they've done a really impressive job with the 2nd. It's not as good as the original, but it's close, and good sequel. There are a few quirks with it though, one of my biggest being the fact that your players bounding box is sooo damn BIG. Things that look like they fly over yer shoulder still hit you at times. That and a few other quirks, but they are overlookable. If ya dug the original, then definately get the sequel. And if yer looking for a good immersive game, I'd recommend this one.
Welp, that's enough of that, thanks once again for reading my little bit of web space. Definately will provide more and better updates once we can announce what it is we're working on, which will hopefully be in a few months (no guarantee's though ;)p.
-'do you ever have second thoughts?' -'when do I ever have first thoughts?!?!' ================================================= |
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