★ wanayoo — archive 1999 http://pc.ign.com/specials.htmlNouvelle recherche | Portail wanayoo
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 March 1, 2000

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 PC > features > specials


Allegiance Designer Diary, Chapter 3 - March 1, 2000
Gameplay designer David Pugh fills us in on crafting the perfect balance.

Developer Journal: Baldur's Gate II, pt. 6 - February 25, 2000
This week lead programmer Mark Darrah tells us what it's like working on the coding side of BGII.

Summoner Thursday!, Chapter 7 - February 24, 2000
Today we've got Wally Shaw, Master of Sound.

Allegiance Designer Diary, Chapter 2 - February 23, 2000
Lead Designer Rob Girling talks about game concept, play balancing and the way people play together.

Summoner Thursday!, Chapter 6 - February 17, 2000
Designer James Agay shows us how to fill out a game world.

Allegiance Designer Diary, Chapter 1 - February 16, 2000
Joel Dehlin, Executive Producer of Allegiance, tells us what it is and how it happened.

Summoner Thursday!, Chapter 5 - February 10, 2000
Today we get the dirt from Lead Level Designer Mitri Vanichtheeranont.

Summoner Thursday!, Chapter 4 - February 3, 2000
Lead Designer Sandeep Shekar tells us what it's like filling a game world with big, bad beasties.

MicroForte On The Move In Australia - February 2, 2000
We take a closer look at one of the biggest game developers Down Under.

Air Warrior III Pearl Harbor Event - February 1, 2000
How can something this organized be so much fun?

Developer Journal: Baldur's Gate II, pt. 5 - January 28, 2000
Assistant Producer Douglas Avery gives us an update and some sweet exclusive screenshots.

Summoner Thursday!, Chapter 3 - January 27, 2000
Want to learn more about real-time effects? Summoner's Lead Artist, Adam Pletcher, is your man...

The Ratbag Story So Far - January 21, 2000
We take a closer look at one of the best racing game developers in the industry.

Summoner Thursday!, Chapter 2 - January 20, 2000
Today we get the info from Mark Allender, the game's Lead Programmer. He knows more than you do.

Summoner Thursday!, Chapter 1 - January 14, 2000
Our creatively named series of designer diaries begins today. And yes, we know it's Friday.

Developer Journal: Baldur's Gate II, pt. 4 - January 14, 2000
Art Director Marcia Tofer tells us what it's like building a fantasy world from scratch.

Quake III vs. Unreal Tournament - December 24, 1999
It's the grudge match of the century between two of this year's heaviest hitters.

Developer Journal: Baldur's Gate II, pt. 3 - December 24, 1999
Director of Writing and Design James Ohlen gives us the skinny on some of the character origins.

Developer Journal: Submarine Titans - December 20, 1999
Ellipse Studio's Craig Tholmer gives IGNPC the inside scoop on the latest game from Down Under.

The Sudden Season in Dereth - December 17, 1999
First big change hits Asheron's Call and we were there.

Developer Journal: Baldur’s Gate II, pt. 2 - December 10, 1999
Producer Chris Parker shows us that there's more to making games than making the game.

Australian Games Developer Conference - November 30, 1999
Developers Down Under gather to lay groundwork for future development success.

Asheron's Call First Look - November 24, 1999
We take a few days out of our usual holiday turmoil to check out the state of things in Dereth.

Developer Journal: Baldur's Gate II, pt. 1 - November 24, 1999
Producer Ben Smedstad fills us in on the early stages of BioWare's next big RPG.

IGNPC's 1999 Holiday Buying Guide - November 15, 1999
Find out which PC games are absolute must haves this holiday season.

Asheron's Call Strategy Guide - November 8, 1999
Hints, tips, and strategies for surviving the perilous world of Dereth.

Tal: Chubby Chummy Gamer or Little Girl With a Gun? - November 3, 1999
You're just going to have to click on the link to see what this one's all about.

Stromlo: Up Close and Personal - November 3, 1999
We get the low down on down under Australian developer Stromlo, the brains behind Splinter.

The Evolution of Evolution - October 22, 1999
Aussie developer Evolution gives us an inside view of what it's like to start your own game company.

All the King's Horses Comic - October 14, 1999
The first part of the Tribes Extreme comic strip goes live for your reading pleasure.

Asheron's Roll Call - October 8, 1999
Check out all three races and 24 of the creatures from Asheron's Call in this special feature.

Age of Empires II: The Saladin Campaign - September 24, 1999
We bring you the final installment of our campaign overview...straight from the designer.

Age of Empires II: The Genghis Khan Campaign - September 10, 1999
If part three involves conquering all of Asia, part four must be really great.

What's Up With Sid Meier's Antietam? - August 30, 1999
We sit down with Firaxis President Jeff Briggs and learn more about this upcoming Civil War title.

Age of Empires II: The Barbarossa Campaign - August 27, 1999
Ensemble Studios gives us the hinkfo on the next Age of Kings campaign.

Steve's Day of Learning - August 18, 1999
The all-knowing PickleBoy takes on the responsibility of training the new guy.

Age of Empires II: The Joan of Arc Campaign - August 6, 1999
Our exclusive look at AoE II's campaigns -- first of a four part series.

3dfx Unveils the Next Step in 3D Technology - July 30, 1999
3D cinematic special effects are coming to the PC ... and we've got the movies to prove it.

The Rat's Out of the Bag - June 23, 1999
IGN's Australian correspondent gets the dirt on RatBag's upcoming lineup for the PC.

IGN's Best of E3 Awards - May 17, 1999
IGN PC picks the best games of this year's show.

The E3 Scavenger Hunt Game - May 11, 1999
Plenty of fun things to do at E3.

Senators Scrutinize Violent Games - May 6, 1999
Sen. Lieberman warns that lawmakers may act to stop 'Joe Camel'-style marketing.

The Big IGNPC E3 List - May 6, 1999
See what's going to be on the E3 show floor and tell us what you want us to cover.

IGN Extreme Games! - May 4, 1999
A quick look at how we keep ourselves entertained in a room full of videogames.

What Next for Windows? - April 13, 1999
Plans for NT-based consumer OS scrapped in favor of another rev of Windows 98.

Jason's Game Puzzles #2 - April 2, 1999
Here's the answers to last week's jumbled game names.

Separated at Birth? - April 1, 1999
Some of the editors here at IGN bear a striking resemblance to truly famous people.

Jason's Game Puzzle - March 26, 1999
Win free games in this mildly challenging brainteaser.

Star Wars: The Phantom Menace - March 24, 1999
First look at the two new Episode 1 games from LucasArts.

Games We Somehow Overlooked - March 16, 1999
Barbie Hunter, Senior Triathlon and X-COM Tycoon !?

An Early Look at EverQuest - March 1, 1999
Our impressions of the EverQuest beta.

Tal Goes Hunting - February 5, 1999
All the fun of sitting around for hours with none of the hassle of having to leave the house.

IGN's Picks of the Year - January 29, 1999
We've fussed and we've fought, but we've finally agreed on the best and worst of 1998.

PickleBoy Gets Hired - January 15, 1999
Erstwhile preservative now a full-time editor with IGN.PC

Brother, Can Ye Spare a Dime? - January 13, 1999
A look at the spiritual life of the monks of EverQuest.

Fight for IGN64 Editorship Continues - January 6, 1999
Big Yellow Thing gets 'the boot' as a furious Peer returns to his desk

New IGN64 Editors 'Working Out Well' - January 5, 1999
Cartoon replacements of Matt and Peer complete evaluation period, now full-time.

Tonight We're Going to Party Like it's 1999 - January 4, 1999
A look at group adventuring in EverQuest.

Let's Go: Norrath - December 15, 1998
A travel guide to EverQuest.

Heavy Metal Game Ideas, #2 - December 11, 1998
IGN readers chip in with their entries in the funny game contest.

Heavy Metal Game Ideas - December 3, 1998
Or, the fine art of game conception from your pals at IGN. Plus a chance to win free games inside!

EverQuest Magic Guide - November 20, 1998
We take a look at how the magic system is coming along in EverQuest.

Cendant Admits Red Ink - September 30, 1998
Restated earnings show large loss, not gain, for 1997; internal report suggests fraud reached Sierra

Growth of a Giant - September 15, 1998
EA's Larry Probst on the assimilation of Westwood.






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