FAKK2 Engine Details and Screenshot
Ritual Entertainment sent us this "behind the scenes" screenshot and
engine details from Heavy Metal: FAKK2, their upcoming Quake III
powered action/adventure game.
Ritual's Morpheus
Script System allows for unsurpassed control of actors and
objects
Engine Details
We have a very large list of things we added to make developing a game
easier for the level designers. First and foremost is our scripting
system, "Morpheus," which we inherited from development on Sin. This
allows a level designer to script actions and control just about every
aspect of a level from a text file. Since most level designers are
not programmers, the language is not super complicated and it's fairly
easy to learn when compared to learning a full programming language
like C++.
We also added an advanced particle effects system called "Ghost".
This too is accessible through a text file. For instance the Uzi has
about 6 effects that make it all work. It has a 2 part muzzleflash,
smoke, bullet casing ejecting, impact marks, and debris falling off
when a bullet hits a wall.
-Scott Alden, Senior Programmer
For more information and screenshots on Heavy Metal: FAKK2, check out
our in-depth
preview which is based on about two hours of interviews,
information, and actual hands-on gameplay from Ritual Entertainment's
presentation during the Nocturne release party in New Orleans.