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FAKK2 Engine Details and Screenshot
Ritual Entertainment sent us this "behind the scenes" screenshot and engine details from Heavy Metal: FAKK2, their upcoming Quake III powered action/adventure game.

Ritual's Morpheus Script System allows for unsurpassed control of actors and objects

Engine Details

We have a very large list of things we added to make developing a game easier for the level designers. First and foremost is our scripting system, "Morpheus," which we inherited from development on Sin. This allows a level designer to script actions and control just about every aspect of a level from a text file. Since most level designers are not programmers, the language is not super complicated and it's fairly easy to learn when compared to learning a full programming language like C++.

We also added an advanced particle effects system called "Ghost". This too is accessible through a text file. For instance the Uzi has about 6 effects that make it all work. It has a 2 part muzzleflash, smoke, bullet casing ejecting, impact marks, and debris falling off when a bullet hits a wall.

-Scott Alden, Senior Programmer

For more information and screenshots on Heavy Metal: FAKK2, check out our in-depth preview which is based on about two hours of interviews, information, and actual hands-on gameplay from Ritual Entertainment's presentation during the Nocturne release party in New Orleans.
Reported By: John Bergerud Posted At: 12:16 am CST - Sunday, February 27, 2000

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