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INFANTRY is in the
beta testing stage. More information can be found at www.infantryzone.com
Features
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150+ players per
game arena with arenas linkable by portals to create a massive game
universe.
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Harmless Games new
and proprietary 2D graphics engine features on the fly level creation, oodles of
lighting effects that allows for a fully dynamic
world.
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Dozens of different
vehicle types for players to use. Tanks, buggies, jetpacks, hover boards, bikes,
skimmers, flyers, transport craft, ambulances and even tunneling
machines.
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Developing
storyline. Infantry will feature one of the most fully realised SF settings
ever. We hope players will enjoy the depth of the background as they alter the
course of the games universe.
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Multi-man vehicles.
Vehicles will be capable of carrying and using numerous crew members. For
example, to use a battle tank successfully you will need a tank commander, (in
the turret hatch to direct fire); a gunner, (to fire the main tank cannon); a
driver, (to drive the thing); a hull gunner, (to operate the hull machine gun);
and a technical officer, (to man the built in tank sensors, ECM and comms
devices). In addition to that the tank can carry 4 passengers to disembark when
a little "leg work" is required. Each crew position has its own hit points and
damage record so tanks can be damaged in all sorts of
ways.
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Detailed
communications system. Players will not only be able to set up whatever channels
they wish and have all the usual features of macros, etc. but also be able to
store messages to squad members which get delivered next time they are
online.
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Hundreds of weapons.
Infantry boasts over 200 different weapons... here is a sample. Lasers, pistols,
rifles, carbines, SMG’s, slug throwers, shotguns, regular grenades, smoke &
phosphorus grenades, anti-tank rockets, anti-personnel rockets, mines,
flame-throwers, mortars, artillery, heavy and light machine guns, scatter pack
weapons, sonic weapons, explosive demolition charges, static emplacement guns,
bunkers and a bunch of other stuff.
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Advanced line of
sight. Players are able to purchase head cams which allow each other to share
line of sight with their team mates and share tactical information. In addition
players can use cameras, drones and even Psionic abilities to snoop into are as
beyond their vision and lay ambushes for unwary
enemies.
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Loads of equipment.
Players will be able to use (if their character has the skill) from a huge range
of equipment including the following. Medikits, lockpicks, mechanic kits, dozens
of armor types from bullet proof vests, stealth suits to full power armor suits,
emplacements (build your own base), shields, tactical systems (for example you
can draw waypoints for your fellows to follow on a full screen radar display),
infra red and UV goggle systems, mine detectors, repair kits, hacking kits to
name but a few, (hey, we need to keep some surprises for
you).
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Psionics. Powers of
the mind which allow amazing feats. These powers include the following each is
its own specialty. Clairvoyance, (allows players to sense life forms through
walls etc, improves with skill); Mind assault, (literally tears apart an op
ponents mind); Telekinesis, (allows players to “push” objects. A master can
throw a human being at high speeds using only his mind); Pyrokinesis, (creates
flame, users can make fireballs and walls of flame). But psionics are not
without weaknesses, they have difficulty using high technology and use of their
mighty powers leaves them exhausted and
vulnerable.
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Numerous
environments from boarding actions between two starships, desperate fights on
board hollowed out asteroids, the depths of Jupiter's moon Europa’s oceans to
the methane atmosphere of Titan Saturn's prosperous colony to the horror of the
lonely Triton slowly orbiting Neptune. Infantry scales the solar
system.
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Huge maps. You are
going to have a lot of room to explore.
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