| ★ wanayoo — archive 1999 http://www.macledge.com/NEWS2.chtml | Nouvelle recherche | Portail wanayoo |
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| New Deep Space 9: The Fallen Screenshots (posted @ 7:40 pm EST): |
Stomped
has received today five exclusive screenshots from Simon and Schuster
Interactive from their upcoming game Star Trek Deep Space Nine: The
Fallen. They also talked to The Fallen's producer Ken Gordon on the
progress of the game, and gained some insights, too.
MGL was given the chance to run
by the Simon and Schuster Interactive offices and play The Fallen
during MWNY. It's not something we want to miss, so expect some more
information about The Fallen later this week, after we get a chance
to run around as Captain Sisko. Related Links: |
| Macworld Expo statistics looking good (posted @ 5:49 pm EST): |
|
As members of the
press, when we register for Macworld or E3, our e-mail addresses get
placed on a list where lots of related e-mail comes in. Press releases,
invitations to press conferences, party invites (my favorite), etc.
Today we got some pre-Macworld Expo numbers from IDG Expo regarding
exhibitor participation, registered attendees, and more. We thought
you'd like to see how this Macworld is shaping up, even though the games
area won't be as large as in the past:
Of course, they failed to mention the shrinkage of the gaming area, and the smaller booths by heavy hitters such as Aspyr Media and MacSoft...not to mention companies not exhibiting like Gathering of Developers, Ambrosia Software, and others (although those folks will be at the show...G.o.D. will be showing stuff at 3dfx's booth). Those of you who attend Macworld this week should pick up a complimentary copy of GameWEEK Magazine. Among the many hats I wear, I also write the Macintosh content for that magazine, and this year's Mac insert is not as cheerful as in past years. One article discusses the outrageous costs associated with Macworld Expos, and working with Apple when you're a game developer. On a more brighter note, that issue will mention the games that are expected to be exhibited, announced, and other items of interest. GameWEEEK is a weekly publication that is geared to retailers. --M. Dixon Related Links: |
| Freeverse releases Burning Monkey Puzzle Lab (posted @ 5:15 pm EST): |
Freeverse
Software is kicking-off Macworld Expo Week with the release of Burning
Monkey Puzzle Lab. With killer
graphics, a smoking soundtrack, and head-to-head internet play, Burning
Monkey Puzzle Lab is a giant leap forward for the action-puzzle genre.
Color-reaction games, hex-bonding games, mission modes, lasers, super-bombs, virus', color-killers, chameleons, and more will wring your adrenal glands dry. (While the mellow-tones of the Zen Mode will keep you from going into toxic-shock). Ian Lynch Smith, president of Freeverse has said, "Burning Monkey Puzzle Lab isn't really dangerous, but it is addictive. This is the wildest game we've ever released". Burning Monkey Puzzle Lab is premiering this week on C/Net's Download.com. and is also available from Freeverse's website at http://www.freeverse.com Burning Monkey Puzzle Lab is $19.95 shareware or $29.95 for the CD-ROM. System requirements include:
Freeverse Software is the premier
maker of card, board and puzzle games for the Macintosh. Other titles
include 3D Hearts Deluxe, Byte Me, Deathground, Classic Cribbage,
3D Spades Deluxe, CrossCards Burning Monkey Solitaire and many others. --M. Dixon Related Links: |
| Tomb Raider 4 (and its demo) updated (posted @ 4:45 pm EST): |
|
Westlake Interactive
just completed updaters to Tomb Raider: The Last Revalation and the
demo version as well. Here are the changes:
Known Issues that still remain include:
Get
the Tomb Raider 4 (full version updater)
at MGL's Download Center. --M. Dixon Related Links: |
| WaterRace to be demoed at Macworld NY (posted @ 1:59 pm EST): |
We
received word from the French Touch Team, working on WaterRace for Mac.
Here's the scoop:
"Unfortunately, for different
reasons, French Touch won't be present in MacWorld Expo in New York,
this week. French Touch is a independent
game developer dedicated to the creation of exclusive 3D games for
the Macintosh. Their first title is a water racing game called WaterRace. Related Links: |
| MacEdition article focuses on Apple's relationship with developers (posted @ 1:46 pm EST): |
|
The good folks at
MacEdition have a very interesting article on Apple and its relationship
with game developers:
"Apple
and games. The two go together like ... dirt and cake, right? While
an iMac may invoke snickers from the hardcore gamer cadre, the situation
is improving. Despite the gloom of the recent de facto defection
of Bungie from the ranks of Mac game developers, there are still
plenty of games out there for the Mac gamer to look forward to,
such as the imminent release of Diablo II and the long-awaited
Baldur's Gate. Other games are in the pipeline as well, and nVidia's
recent and vocal interest in the Mac shows the health of the market.
The situation is improving, and that's good news. Check out MacEdition's article,
Zmonk's
Game Cage Dysfunctional family: Apple's relationship with its game
developers. |
| ATI Radeon preview (posted @ 1:25 pm EST): |
|
While we're looking
forward to see what ATI has to offer gamers at this year's Macworld
Expo, FiringSquad
has got a preview at the card and compared it side-by-side to 3dfx's
and NVIDIA's best offerings. Check out their Radeon preview (PC based).
ATI just released the card for PC.
ATI's Radeon 3D acceleration card is nearing completion for the Mac as well, and should be releasing soon. FiringSquad noticed, as did we, that ATI no longer refers to it as Radeon 256, referring to its 256-bit architecture in the processor. Most consider the name change a way to avoid problems with confusion over NVIDIA's new card which uses the numbers "256" in its name. MGL will be getting our hands on the Voodoo5 card this week, and hopefully a Radeon card as well. Benchmarks are coming! One final note: the Radeon card
will have one noticable advance over 3dfx's Voodoo5 card: DVD playback
support on the Mac. If you have a Power Mac with a DVD drive in it
and want a 3dfx Voodoo5 card, you'll need to plug another monitor
into the Voodoo5 card and keep the ATI card in place if you desire
DVDs on your Mac. Currently, there isn't a plan for a AGP version
of the Voodoo5 card...unless 3dfx can get into Apple's bill-to-order
store. Related Links: |
| MGL at Macworld Expo (posted @ 1:15 pm EST): |
|
We'll be at Macworld
Expo NY. In fact, yours truly is already stationed here in New Jersey,
preparing for it all. MGL staffers, Ryan Adams, Matt Rock, Michael Watson,
Wojciech Kotas, and myself will all be there covering the show and meeting
with exhibitors. Look for guys with MGL shirts. Other MGL staff in attendance
but not covering the show directly for MGL include Thomas Gurley ("Korbin")
and Mike Roca. We'll unveil our Macworld Expo pages soon. We're still
tweaking them a bit.
Matt and Ryan are preparing to
assault MGL with a great photo gallery from this summer's show, so
they'll be snapping shots from Wednesday until they're kicked out
on Friday afternoon! Related Links: |
| Clusterball to release today...no word on Mac version (posted @ 1:06 pm EST, updated 4:45 pm): |
The
recent Clusterball newsletter reads: "You don't have to wait anymore
- Clusterball is here!"
Well, that might be true for some folks (PC users), but unfortunately there isn't any info in there on the Mac version of this future sports on-line game. Once the Mac version is released,
how will this work? The base version of the game is free (with one
venue - Egypt). Once you are Pilots (signed up), and members of the
clusterball.com community, you will also get a free venue to play
online (Stonehenge). Basic features of Clusterball include:
4:45 PM: Update: We got
a simple answer from Daydream Software (publisher) on Clusterball:
"Macintosh version will probably be out this year ... we hope
..." Related Links: |
| MGL forums are on fire! (posted @ 1:00 pm EST): |
|
I was amazed this
morning when I checked the new MGL
discussion forums. They are loaded with input from our readers!
In just a few days, we've seen hundreds of posts. Thank you! If you
missed our unveiling on Friday, check out our forums main page for all
the topics. We'll still be tweaking them a bit, but hopefully will be
leaving them alone soon so you can get used to them.
--R. Adams Related Links: |
| Update on Zork Grand Inquisitor, Aliens vs. Predator (posted @ 9:00 am EST): |
|
This morning, Contraband
Entertainment President Bill Heineman chatted with MGL's founder
Mike Dixon about the status of a few games he is working on (or completed).
Alien vs. Preditor Gold Edition is still in beta, due to the fact that they are trying to work out some issues with hosting network games on some systems. Zork Grand Inquisitor has been done for quite some time, and while they were hoping to have it ready for Macworld NY, that won't happen. However, the game will be shipping very soon. Heretic II is still in progress. Zork and Heretic II will both
be labeled "conversion by Logicware." Related Links: |
| Update on Mac Driving Games (posted @ 11:00 am EST): |
The
MacMind has a new article
spotlighting three new racing games for the Mac, Driver, 4 x4 Evolution,
and Pangea Software's
recently unveiled Cro-Mag Rally.
The article goes over each game, talking about aspects of gameplay, and when they will be released. We've also previewed Driver, and published a sneak peek at 4 x4 Evolution for your reading pleasure. --R. Adams Related Links: |
| Surprise From id (posted @ 9:00 am EST): |
|
Id
Software's Graeme Devine
updated
his .plan file early this morning. To those of us fortunate to be
going to MWNY, it looks like he has a surprise for us there.
Ah, off to New York for Mac World. We've got a nice surprise there for everyone. Mr. Devine, if you read this, I'll
take you up on the Guinness and talk, as I missed getting to meet you
at E3! Related Links: |
| New Game Doctor Update (posted @ 3:00 am EST): |
|
Illume
Software notified us that
they have just released the July file for Game Doctor - the largest
collection of hints, cheats, walkthroughs, and other game enhancements
available for the Macintosh. This month's file contains cheats, hints,
patches, and walkthroughs for Baldur's Gate, Deus Ex, Diablo II, Firefall,
Rainbow Six, The Sims, and more.
The
July file is available to download
for all your hinting needs. Related Links: |
| A Drop of the Hard Stuff (posted @ 3:00 am EST): |
Some
links are courtesy MacSurfer's Headline News.
Related Links: |
| Light news on Monday (posted @ Saturday, July 15th, 1:40 pm EST): |
| The news here
at MacGamer's Ledge will be light on Monday as some of our staff are travelling
to New York and I am kicking back on my 21st birthday. We should be back
to work on Tuesday and on Wednesday -- the fun begins. We'll have full
coverage of all things games at Macworld Conference & Expo New York 2000
so stay tuned. --T. Covert Related Links: |
| Update to Myst III: Exile Designer Diary (posted @ 7:40 pm EST): |
GameSpot's Myst III:
Exile Designer Diary has been updated in the form of an interview
with Mattel Interactive's Daniel Achterman, Associate Producer in
the company's Myst Product Group. The interview discusses Mattel's role
in the development and oversight of the title as it is being developed
at Presto Studios.
I would have to say that the most noticeable element of the game design is the incredible visual variety and creativity of the ages in the game. Presto's designers have created a unique look for each age, and they're really pushing the edges of what people expect from Myst games. There are worlds in Myst III: Exile unlike any that players have ever seen before, but they still have that unmistakable Myst "feel" about them. They're exotic, yet oddly familiar and inviting. And they look great. --T. Covert Related Links: |
| First hints at Bungie's third title? (posted @ 7:30 pm EST): |
While it's been
known for a long time that Bungie Software has had a third project in
development in addition to Oni and Halo, any hints or talk of it have
been basically non-existant -- until now. In the latest print edition
of Next-Generation magazine, Microsoft's Ed Fries reveals the first details
on the third title including its name...
--T. Covert |
| Oni interview with Bungie West Part 3 (posted @ 7:20 pm EST): |
Harry Al-Shakarchi at oni.bungie.org has posted part
three of his special feature on his visit to Bungie West which incldues
interviews with three members of the Oni development team: Chris Porter,
Michael Evans and Hardy LeBel.
The interviews were conducted before the announcement of their acquisition by Microsoft, but it does contain a lot of valuable information and details on Oni, which is coming to the Mac and PC later this year from Gathering of Developers.
Sometimes she needs to whack guys without attacking from a distance. We have this sounds system where 2 bullets hitting flesh make less noise than 2 bullets from a silencer which hits a box. So if you are unable to hit someone in the back of the head and hit a box instead, 2 enemies wil come at you in alert. --T. Covert Related Links: |
| EverGlide offers deal on Blue Giganta (posted @ 7:10 pm EST): |
| EverGlide.com
let us know that they're now offering a special deal on the Limited Edition
Blue EverGlide Giganta Mouse Pad for $12.95. The offer is only good while
supplies last and features the award-winning EverGlide mousing surface
specifically designed for the rough demands of gamers.
The EverGlide surface is tough, durable and machine-washable which
means that it doesn't crack, fade, peel or fray like other mouse pads.
It also offers a slick yet textured surface for optimal precision and
movement in your favorite games. Related Links: |
| Brad Custer requests input on future desktops (posted @ 6:50 pm EST): |
Following the launch of our forums
today, MGL Resident Graphic Designer Brad Custer made a post asking for
input on future desktops to be created for Custer's Corner.
So here is where we are today. I'd like to get some input from others on what they'd like to see. Be it current games, old games or whatever you can imagine as long as it stays within the realm of games. --T. Covert Related Links: |
| MGL Review of Myst Masterpiece Edition (posted @ 6:40 pm EST): |
MGL Contributing
Editor Wojciech Kotas has written a review of the re-mastered version
of the all-time best-selling computer game, Myst Masterpiece Edition.
In the meantime there is Myst: Masterpiece Edition, an enhanced reissue of the classic adventure game. --T. Covert Related Links: |
| Update to The Fallen web site (posted @ 6:20 pm EST): |
The official Star Trek
Deep Space Nine: The Fallen web site has been updated today with a
number of new additions.
--T. Covert Related Links: |
| MGL Giveaway of Terminus (posted @ 6:10 pm EST): |
| Today we've started
a giveaway of Terminus,
the persistent 3D role-playing combat game from Vicarious Visions and
Vatical Entertainment. Today be eligible to win, you just need to fill
out a short form which asks for general information about you and your
gaming habits.
Please fill out the form ONLY ONCE (duplicates are deleted) and good
luck! Related Links: |
| Heavy Metal 2000 debuts tonight (posted @ 5:25 pm EST): |
Ritual Entertainment's Robert Akins dropped us a note to let us know that
tonight marks the debut of Kevin Eastman's Heavy Metal 2000, an animated
film originating from the 1981 cult classic Heavy Metal. The movie will
air at midnight Eastern / Pacific time on the STARZ! Cable movie channel.
Hope that you enjoy the film and we look forward to bringing you our game later this month. Update: The
Adrenaline Vault has learned from Gathering of Developers that the
game is expected to reach golden master within the next few weeks and
should ship for the PC in August. This would likely put the Mac release
in August or September, according to our recent report from Contraband
which put the Mac version of Heavy Metal: FAKK2 almost exactly on par
with its PC counterpart. Related Links: |
| Mac gamers receive first copies of Deus Ex (posted @ 5:15 pm EST): |
| We've received
word from Mac users in Oklahoma and Delaware that their copies of Deus
Ex for the Mac were received today from Aspyr Media Headquarters in Austin,
Texas. Others who pre-ordered directly from the company should expect
their copies sometime in the next few days.
For those who haven't ordered the game yet and would like to, you can take advantage of the two deals we've set up for our readers:
--T. Covert Related Links: |
| Vicarious Visions releases Terminus 1.5 (posted @ 5:00 pm EST): |
Vicarious Visions has released yet another patch for Terminus, their 3D
persistent space role-playing combat game for the Mac, PC and Linux. This
latest version includes the following common and Mac-specific bugs:
Download Terminus 1.4 to 1.5 Updater (813K) Updaters for those currently at a version other than 1..1 or 1.4 are
available from the Terminus
Downloads Page. Related Links: |
| Fuffy.com releases Fuffy 2.1.1 (posted @ 4:50 pm EST): |
| Fuffy.com has
released an updated version of their multiplayer dice game for the Mac,
Fuffy, similar to yahtzee, yatzee, kniffel or yacht.
Fuffy version 2.1.1 incorporates bug fixes in the Score Sheet and in entering keyboard shortcuts. The Score Sheet can now only be shown in a multi-player game, while command-keystrokes entered while the dice are rolling no longer result in score entry into an inappropriate category. Fuffy 2.1.1 is distributed as shareware, with a single player license fee of US $15. Download Fuffy 2.1.1 (1.4 MB) This item is provided by the MGL
Download Center. |
| Baldur's Gate to ship next Monday (posted @ 4:30 pm EST): |
Graphic Simulations Corporation President Jeff Morgan dropped us a line
to let us know that Baldur's Gate will begin shipping next Monday, July
17th. In addition, the game will be on sale next week at Macworld Conference
& Expo 2000 in New York's Jacob K. Javitz Center which runs from July
19th through the 21st.
The game was first announced for the Mac over a year ago and has been
one of the most highly anticipated role-playing games on the platform.
Related Links: |
| MGL launches new gaming forums (posted @ 4:20 pm EST): |
| We are happy to
announce that MacGamer's Ledge FINALLY has permanent discussion
forums! We know you probably have found others around the net, but
hopefully you will enjoy ours more and use it to discuss and post all
of your gaming concerns.
Our forum software is considered by many to be one of the best forum software packages out there, so please kick the tires and use it! We're still considering other forum sections and titles, and we've created a forum for you to place your suggestions! Some forums will require that you register to post new topics, while most forums allow you to reply without registering. Each registered user can set some preferences to limit or eliminate cookies (often required by forums) and to limit the number of items you see in the forum. We've even got a forum set up for Macworld Expo NY for you to post
your rumors, thoughts, and aspirations on the show this month. So please
visit our forums often and contribute! Related Links: |
| Big Game Giveaway ends with a bang (posted @ 1:00 pm EST): |
Today, MacLotto.com and MGL will be giving away five cool Mac games to
instant winners at MacLotto.com. The games include Deus Ex, Baldur's Gate,
Terminus, Scrabble and The Sims for the Mac. Five games; five winners.
You can't win unless you play.
Yesterday, two lucky people instantly won copies of 'Terminus' from Vatical Entertainment and 'Scrabble' from MacSoft:
MacLotto.com is holding this week-long promotion in conjunction with MacGamer's Ledge, the one-stop source for Mac gaming news and reviews. With thousands of dollars worth of prizes given away each month, MacLotto.com will be a 'first stop' for many web surfers. Registration and play card are available at http://www.maclotto.com/. MacLotto.com is a division of privately-held Infamus Software of Temple,
Texas. MacLotto.com is a trademark. MacLotto.com sweepstakes is open
to residents of the US and Canada. Related Links: |
|
|
A Drop of the Hard Stuff (posted @ 1:00 pm EST): |
Some links are
courtesy MacSurfer's Headline News.
Related Links: |
| Tomb Raider: The Last Revelation goes gold (posted @ 06/01 4:30 pm EST): |
Westlake Interactive co-founder Ken Cobb made a post to Usenet today with word that they've finished work on Tomb Raider: The Last Revelation and that Tomb Raider 3 Gold work would begin soon.
--T. Covert Related Links: |
| Industry reaction to id's DOOM announcement (posted @ 06/01 4:20 pm EST): |
Following this morning's announcement that id Software's next title would be a remake of their classic DOOM (story), Stomped contacted a handful of notable industry names to get their reaction to the announcement. Chris Hargroves at 3D Realms, programmer on Duke Nukem Forever, came forth with probably the most clear and level-headed response.
"What is most important in the end is whether or not the game is fun, and whether it can be successful in the marketplace at the same time. I think a Doom successor/remake has the opportunity to be both, and I wish id well in their efforts." --T. Covert Related Links: |
| RUNE interview with Jeff DeWitt (posted @ 06/01 3:05 pm EST): |
RuneNews.com has published an interview with Human Head Software's Jeff DeWitt, Lead Animator on the company's upcoming third-person 3D melee-combat Viking action game, RUNE.
I don't really want to go through a list of weapons because I'd like the player to experience as much of the game with out knowing it first. As everyone knows we have 18 weapons currently and a few other objects up our sleeves. Each weapon will have it's own advantages, the weapon the player chooses will most likely depend on the situation and preference. We're trying to make each weapon unique so Ragnar's fighting styles will change as he changes weapons. Hammers won't cut limbs off but they will destroy shields very quickly were a sword might not break down a shield, but you can cut off the arm that's holding the shield and then you don't have to worry about it. Smaller weapons will be faster, they might not cause as much damage but you're more likely to hit a fast moving creature like able a goblin. As the game progresses we'll introduce the much larger two handed weapons that everyone is anticipating, these will be slower but they pack quite a punch. All in all the player will have many different ways to take out any foe that might challenge him or her. --T. Covert Related Links: |
| Interview with id Software's Todd Hollenshead (posted @ 06/01 2:55 pm EST): |
Evil Avatar has published an interview with id Software CEO Todd Hollenshead about the upcoming mission pack Quake III: Team Arena, the DreamCast version of Quake III in development and the somewhat disappointing Mac and Linux sales of Quake III: Arena...
One thing is that it extended programmer crunch time until all versions were done, and that can be a bit frustrating to be "done", but not really. One thing that we were hoping to see partly as a result of the simultaneous launch is much greater multiples of what we have sold on other titles on the Mac and Linux platforms, but it just didn't happen. I could throw out a bunch of rationalizations as to why that was the case, but I think the honest answer is that just the vast majority of game buyers run Windows and buy Windows games. --T. Covert Related Links: |
| Conversion of Myth II maps to Myth: TFL (posted @ 06/01 2:15 pm EST): |
Daniel Grant contacted us about a project he's involved in called Project Magma, an organized group effort to convert maps from Myth II: Soulblighter to Myth: The Fallen Lords. Despite numerous roadblocks such as few tools for the original game, a less-advanced architecture and general problems arising in the conversion process, they've managed to accomplish their goal by converting five maps from Myth II to Myth: The Fallen Lords: "Gyre & Gimble in the
Wabe", "Drowned Kingdom / Empire", "Clash / Cracks in the Cloudspine", "Dead
Man's Chest / Float" and "Dead of Winter". All five maps can be downloaded from the Project Magma web site.
"What's the point?" I'm hearing you ask. "Why don't they just play the maps in Myth II?" Project Magma's ChrisP answers that question...
--T. Covert Related Links: |
| Sound advice for gamers (posted @ 06/01 2:05 pm EST): |
In the latest Wasting Time with the Idiots at Mac Observer, Gary and Randy take a look at the Monsoon MM-1000 computer speakers; two flat-panel sattelite speakers and a 25-watt subwoofer. Why did Gary choose this speaker setup?
--T. Covert Related Links: |
| MGL Review of Sid Meier's Alien Crossfire (posted @ 06/01 1:00 pm EST): |
Today we've published our review of Sid Meier's Alien Crossfire, the expansion pack to Alpha Centauri, written by MGL Contributing Editor Dave Peck. The game continues the story started in Alpha Centauri and brings some more turn-based strategy warfare to your Mac.
--T. Covert Related Links: |
| Free Ambrosia CDs in June (posted @ 06/01 1:00 pm EST): |
Ambrosia Software today announced that all this month Mac users can get their hands on an Ambrosia CD packed with all of the company's products FOR FREE.
"Welch's increasingly hostile threats against the Ambrosia mascot have reached the point where they must be taken seriously: a mediation team has been called in, with Janet Reno pleading for "...a peaceful, measured solution to the situation." Protesters from the Friends of African Avians (FAA) have formed a human wall around the Ambrosia compound, vowing to block the el Presidente's access to his own office, and preventing him from harming a feather on Hector's head." "Why Welch wants the Ambrosia CD 5 disposed of is unknown; this spiff CD contains demo versions of all of Ambrosia's award-winning games and utilities, including the recently released smash hit Ferazel's Wand and other goodies. If your modem has more enthusiasm than ability to download the 20mb+ Ferazel's Wand demo, or any of Ambrosia's other games, now's your chance to grab them all on CD." --T. Covert Related Links: |
| First character biographies from Elite Force (posted @ 06/01 1:00 pm EST): |
pc.ign.com has published the first two character biographies from Raven Software's Star Trek-inspired Quake III-engine shooter, Star Trek Voyager: Elite Force. The biographies detail two members of the Hazard Team, Alexandria Munro and Kendrick Biessman, which includes a look at both characters as they appear in the game.
Star Trek Voyager: Elite Force will be coming to the Mac, although details are sketchy on who will be developing it and when it will be released. Raven Software has already indicated that the multiplayer part of the game, known as Holomatch, is already running on the Mac.
Related Links: |
| Remake of DOOM in development at id (posted @ 06/01 1:00 pm EST): |
While Return to Castle Wolfenstein is garnering lots of attention for Gray Matter Studios as they recreate id Software's classic first-person shooter, id Software's John Carmack updated his .plan today with fine details on how the decision came to fruition for the company to use today's stunning technology to remake another of their classic first-person shooters: DOOM.
"Most of this is not really public business, but if some things aren't stated explicitly, it will reflect unfairly on someone." "As many people have heard discussed, there was quite a desire to remake DOOM as our next project after Q3. Discussing it brought an almost palpable thrill to most of the employees, but Adrian had a strong enough dislike for the idea that it was shot down over and over again." "Design work on an alternate game has been going on in parallel with the mission pack development and my research work." "Several factors, including a general lack of enthusiasm for the proposed plan, the warmth that Wolfenstien was met with at E3, and excitement about what we can do with the latest rendering technology were making it seem more and more like we weren't going down the right path." "I discussed it with some of the other guys, and we decided that it was important enough to drag the company through an unpleasant fight over it." "An ultimatum was issued to Kevin and Adrian(who control >50% of the company): We are working on DOOM for the next project unless you fire us." "Obviously no fun for anyone involved, but the project direction was changed, new hires have been expedited, and the design work has begun." "It wasn't planned to announce this soon, but here it is: We are working on a new DOOM game, focusing on the single player game experience, and using brand new technology in almost every aspect of it. That is all we are prepared to say about the game for quite some time, so don't push for interviews. We will talk about it when things are actually built, to avoid giving misleading comments." "It went smoother than expected, but the other shoe dropped yesterday." "Kevin and Adrian fired Paul Steed in retaliation, over my opposition." "Paul has certainly done things in the past that could be grounds for dismissal, but this was retaliatory for him being among the "conspirators"." "I happen to think Paul was damn good at his job, and that he was going to be one of the most valuable contributors to DOOM." "We need to hire two new modeler/animator/cinematic director types. If you have a significant commercial track record in all three areas, and consider yourself at the top of your field, send your resume to Kevin Cloud." --T. Covert Related Links: |
| Preview of Deus Ex (posted @ 06/01 1:00 pm EST): |
Well Rounded Entertainment has published their preview of Deus Ex, the upcoming action/adventure/role-playing game from Ion Storm. The game's main unique feature is its open-ended gameplay and plot where the player chooses exactly how they want to play as opposed to be told by the game designer how they're going to play the game...
--T. Covert Related Links: |
| A Drop of the Hard Stuff (posted @ 06/01 1:00 pm EST): |
Some links are courtesy MacSurfer's Headline News.
Related Links: |
| Fact of the Day (posted @ 06/01 1:00 pm EST): |
|
Jason Whong of Green Dragon Creations went to college and worked closely
with a cofounder of Vicarious Visions (developer of Terminus), Evan
Rubenstein. There, they collaborated on the 1994 color version of Fungus
(version 2.0) by Ryan Koopmans. As fate would have it, Evan exited the game
industry by leaving Vicarious Visions about the same time that Jason entered
it when he joined Ambrosia Software in 1997 (in Evan's hometown of
Rochester, NY).
Related Links: |
| Early look at Digital Extremes' Dark Sector (posted @ 05/31 6:45 pm EST): |
Darker Sector recently had the opportunity to visit Digital Extremes, co-developer of Unreal Tournament and now working on a combination of first-person shooter and massively multiplayer online role-playing games which they're calling Dark Sector. As they were treated to an early look at the game, one of the game's main new enhancements of the Unreal Tournament engine is the seamless integration of space flight...
--T. Covert Related Links: |
| 3E D&D character generator for Mac (posted @ 05/31 6:35 pm EST): |
Eric Noah's D&D 3rd Edition News site spotted a post from Fluid Entertainment's Scott Mathews regarding a possible Mac version of the 3rd Edition Dungeons & Dragons Character Generator.
"1. Currently built for the PC. Mac port is still under consideration by Wizards." --T. Covert Related Links: |
| Black & White interview with Richard Evans (posted @ 05/31 6:10 pm EST): |
The Citadel has posted a 42 MB MPEG movie featuring an interview with Lionhead Studios' Richard Evans who is programming the AI for the company's upcoming role-playing/strategy god game, Black & White. They've also posted a smaller 6 MB movie featuring Peter Molyneux announcing the open-sourcing of the game. Black & White will be released for the Mac following the PC release, although details have yet to be announced on who will be developing and publishing the Mac version.
--T. Covert Related Links: |
| June release of Mac RS racing wheel (posted @ 05/31 6:00 pm EST): |
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MacGaming is reporting today that ACT Labs will be releasing their USB RS racing wheel for the Mac in late June. As evidenced in our E3 Photo Gallery, ACT Labs was displaying their wheel running on a Power Mac with LucasArts' Star Wars Episode 1: Racer. The two photos in our E3 Photo Gallery show MGL Hardware Guru Ryan Adams trying out the wheel as well as a closer shot at how the wheel and pedals look.
--T. Covert Related Links: |
| More video footage of Tribes 2 (posted @ 05/31 5:40 pm EST): |
incite has posted a 60 MB movie of Tribes 2 which was originally included with the CD accompanying their magazine. The movie features both footage of the squad-based 3D shooter in action and short interviews with members of the development team at Dynamix Software.
Dynamix Software's Dave Georgeson recently made it clear that the team was focusing on the PC version first while the Mac and Linux versions would be put together following the PC release.
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| MGL Giveaway of Traitor's Gate ends tonight (posted @ 05/31 5:35 pm EST): |
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Today is your last chance to sign up for our giveaway of Traitor's Gate from Daydream Software. The sign-up form could be pulled at any moment so head there now before it's too late!
--T. Covert Related Links: |
| Simon the Sorcerer 3D interview with Andrew Brazier (posted @ 05/31 5:00 am EST): |
GameSpy.com has published an interview with Headfirst Productions' Andrew Brazier who discusses the company's upcoming 3D adventure game, Simon the Sorcerer 3D.
Not really - there is no fighting or jumping about. There are some 'sub-games', which present a refreshing change in the gameplay, but it's all about solving puzzles and exploration, not running about killing things. We hope that it will appeal to those gamers who are maybe tired of (or perhaps just don't like) the mass of violent action games that are around that the moment. Simon 1 and 2 have previously appealed to all ages, from 8 to 80, and we hope this game will do the same. --T. Covert Related Links: |
| MGL Preview of Scrabble (posted @ 05/31 5:00 am EST): |
MGL Contributing Editor and Columnist Erica Marceau has written a preview of Scrabble, the upcoming crosswords game from MacSoft and Westlake Interactive. The GameRanger-compatible game is currently in the final stages of development at Westlake Interactive, and armed with a late beta Erica began her descent into the world of words...
--T. Covert Related Links: |
| Update on Shogo: Mobile Armor Division (posted @ 05/31 5:00 am EST): |
Titan Computer, currently working on the Mac and Amiga versions of Shogo: Mobile Armor Division, contacted us late yesterday with an update on the progress of the Mac version.
Server Completed and fully tested with a PC client. Client
--T. Covert Related Links: |
| A Drop of the Hard Stuff (posted @ 05/31 5:00 am EST): |
Some links are courtesy MacSurfer's Headline News.
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| Fact of the Day (posted @ 05/31 5:00 am EST): |
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While Tropico supports 3D acceleration through OpenGL on the Mac, the software mode will still look quite good and could even be faster depending on the 3D card which is being used. 3D acceleration is used minimally in Tropico for things like alpha blending techniques in clouds and water.
For more on the upcoming game from PopTop Software and Gathering of Developers, check out the MGL Sneak Peek of Tropico. Related Links: |
| Preview of French Touch Software's WaterRace (posted @ 05/30 6:30 pm EST): |
MacGaming has published a preview of WaterRace, the boat racing game for the Mac in development at French Touch Software, a group of programmers and artists who are working on the game in their spare time.
"Players must place in the top three spots in each race to progress. Players go up against seven competitors, and if they place high enough in rankings at the end of each race, they're awarded bonus points -- those points are then used to progress to more difficult and challenging races, and they also open up a wider variety of boats to choose from. The game culminates in a head-to-head race against Leah, the Grand Champion, on a special course." --T. Covert Related Links: |
| Interview with Ambrosia Software's Andrew Welch (posted @ 05/30 6:20 pm EST): |
In the latest edition of Playmakers at MacGaming, Jaap "jot" Tuinman has published his interview with Ambrosia Software President Andrew Welch who drops some hints and screenshots about the company's upcoming Mac games.
"Pop-Pop is an extremely interesting and addictive cross of Arkanoid (breakout-style games) and fighting games (such as Super Street Fighter), with it's own biting sense of humor and unique gameplay. Pop-Pop definitely has a style all it's own -- you can also pick up your war-paddle and play other people over the Internet, which is a blast (literally). Expect good things." --T. Covert Related Links: |
| New Summoner screenshots and trailer (posted @ 05/30 8:00 am EST): |
Following Volition's recent accomplishment of implementing hi-res on the Playstation 2 version of Summoner, Daily Radar has posted exclusive new screenshots of Summoner on the Playstation 2 as well as an awesome new Summoner trailer in AVI format. The trailer, which comes in both a large and small version, runs 38 seconds and shows Joseph summoning a Red Minotaur who he then uses to do some of his dirty work. Joseph then casts a curse spell on a nearby foe to end the clip. The trailer really showcases the intuitive interface for summoning, controlling and switching between characters as well as the awesome graphical effects that the engine brings to the table.
Summoner will be released for the Playstation 2 this Fall with Mac and PC versions (multiplayer added) to follow in Q1 2001.
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| Last chance to vote for Moofie Awards (posted @ 05/30 7:50 am EST): |
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Tomorrow Applelinks.com will shut down voting on the First Annual Moofie Awards, a new awards contest aimed at recognizing the best Mac games. There are twwelve different categories to vote in including Best Game, Best Developer, Best Original Score and Best Visual Effects. A few voters will be randomly selected to receive prizes.
--T. Covert Related Links: |
| New Total Annihilation Map of the Week (posted @ 05/30 7:00 am EST): |
Right on schedule, our weekly TA Tuesday features a Total Annihilation Map of the Week selected by Bruce and David Payan. This week's selection is The Battle for Heaven's Gate, a great map from David Mann which features some new tiles and other surprises.
--T. Covert Related Links: |
| All new ShareCore covers Mac shareware games (posted @ 05/30 6:55 am EST): |
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Vincent Lewis let us know that ShareCore has been significantly revamped since we last mentioned the site a few weeks ago. The site now has some recent news and a handful of Mac shareware game reviews. Check it out for complete coverage of Mac shareware games.
For our own coverage of Mac shareware, check out the MGL Shareware Center featuring some fine writing by Dan Daranciang and Pat Miller.
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| MGL's E3 Photo Gallery posted (posted @ 05/30 5:00 am EST): |
Just before we closed shop for the weekend last Friday, we published our much-anticipated photo gallery from this year's Electronic Entertainment Expo 2000. The gallery includes a lot of great pictures with the following notable highlights:
--T. Covert Related Links: |
| Update to MacMAME released (posted @ 05/30 5:00 am EST): |
John Butler, Aaron Giles and Brad Oliver have released a new version of the popular arcade emulator, MacMAME 0.37b3. This new version includes the following changes:
This item is provided by the MGL Download Center.
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| Interview with Westlake Interactive's Mark Adams (posted @ 05/30 5:00 am EST): |
TheMacMind.com has published an interview with Westlake Interactive President Mark Adams which covers some history about Mark and the company and his thoughts on recent developments in Mac games.
It's a pretty long list right now. Development tools are high on the list- with the recent announcement that Sprockets won't exist in OS X, Apple is definitely falling behind Windows as far as useful tools for game developers. Hardware-wise, Apple really needs to open up the market to third party 3D acceleration- getting 3Dfx Voodoo5 as a build to order option at the Apple store is a start. Getting other cards on the Mac like nVidia's would be a logical next step. And helping these 3D card manufacturers tweak their drivers to work well with OS9 (and OS X) is also important. On the marketing side, Apple has to do something to increase games' retail presence. Being able to buy games at Sears, or Best Buy, or even Walmart would be a huge help. Many hit Mac games in the past couple years have been limited not by demand, but by the fact that many Mac users that might be a game simply couldn't find any in local stores. Many people don't live with 100 miles of a CompUSA, and games are such an impulse buy they aren't as likely to be purchased over the web. --T. Covert Related Links: |
| Confuware to releases Harvest Moon Gold for Mac (posted @ 05/30 5:00 am EST): |
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MacDuff at Confuware Technologies let us know that they plan on releasing a Mac version of Harvest Moon Gold, an advanced version of the original classic Harvest Moon on the SNES. The title has been in development for two months and takes the great aspects of the original hit a step further; making the game longer, more interactive, and introduces the GUI as an extra little user friendly aspect. The first look at Harvest Moon Gold should be available this coming Wednesday, as a desktop picture at MacDesktops.
If Harvest Moon Gold is anything like the classic, this game should be a treat!
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| Sign-ups begin for Myth World Cup 2000 (posted @ 05/30 5:00 am EST): |
Jason Beach, organizer for this year's big team Myth II tournament, has announced that sign-ups have begun for Myth World Cup 2000. The tournament will include nearly 500 players and 96 teams and include nearly three months of intense competition among teams.
MWC 2000 is a double-elimination tournament consisting of one
qualifying and eight elimination rounds, packed with over 25 different
map/game combinations. The MWC web page will include follow-ups to all
of these games, including final results, films and statistics, allowing
players to examine their enemy or allowing the casual fan to see which
team is in the lead.
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| A Drop of the Hard Stuff (posted @ 05/30 5:00 am EST): |
Some links are courtesy MacSurfer's Headline News.
Related Links: |
| Fact of the Day (posted @ 05/30 5:00 am EST): |
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Deus Ex is played entirely at night.
Deus Ex is under development for the Mac at Westlake Interactive and will be published by Aspyr Media shortly following the PC release. Aspyr is already taking pre-orders so secure your copy soon. Related Links: |
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