★ wanayoo — archive 1999 http://www.tribesstation.com/t2database/weapons.htmlNouvelle recherche | Portail wanayoo



Wires
- News
- Submit News
- News Archive
- Submit Link
- Submit Download

Tribes 2
- Gameplay
- Features
- Screenshots
- Weapons
- Vehicles
- Armour

Tribes
- Story
- Weapons
- Vehicles
- Armor
- Packs

Information
- Links
- Downloads
- Forum

Tribes2 Database
- About Us
- Staff
- Copyright


Hosted by:





Network
Bot Epidemic
Converted 2
DoomWorld
Duke4.com
EliteForce
FakkYou
Jedi Nights
Onicore
Poisonville
Ritualistic
Rust
SoF Operations
TeleFragged
Tribes Station
Unrealism
ValveWorld

Adventure
Adventure Gamer
House of Mojo

Alternative
LinuxGames
QERadiant.com
VGMusic Archive

Artistic
Looroll Wallpapers

Console
DreamCast HQ

Role-Playing
The Masquerade

Services
3D Cheaters
3D Downloads
3D Finger
3D Shots

Simulation
CombatFS

Sports
Carpocalypse
NFSRacer
Sports Gaming

Strategy
DarkSword
Ground Control HQ
Strategy Gaming

Weapons



Deliver destruction with eleven weapons. Disorient and disable your enemies with a variety of mines and grenades. Choose wisely, as the effectiveness of each weapon depends not only on your skill, but the situation in which each is used.
All existing weapons have been updated and display completely new weapons effects. The three new weapons, and four new devices, added in Tribes 2 will enhance and balance the teamplay experience. Stay tuned as we reveal each of these to you in the coming weeks.
Blaster
A simple coherent-pulse energy carbine, the blaster draws power from the user's energy cell, providing limitless ammunition. Its high rate of fire and long range make up for the relatively small damage each energy projectile delivers. The blaster is unaffected by water - blaster projectiles maintain velocity, range, and damage despite being fired under or into water.
Blaster
Chain Gun
The chaingun churns out explosive micro-flechettes in a conical pattern and can quickly chew up a target at short range. At longer range, however, the weapon loses much of its effectiveness.
Chain Gun
Plasma Rifle
Spitting out superheated balls of plasma that explode on contact, the "plascannon" is capable of immolating a target in one shot. A versatile weapon, it is useful at both close and medium range, as well as either indoors or outdoors. Its explosive charges deal damage in a radius around the target.
Laser Rifle
The laser rifle (aka longrifle) is a deadly sniper's weapon that, like the blaster, feeds off an armor's energy supply. It has almost unlimited range and strikes instantly. The amount of damage dealt is proportional to the amount of energy stored in the armor's power cell, so if used faster than it recharges, it become far less effective. The more energy discharged with a shot, the more damage the target suffers. A complex and power-intensive weapon, it can only be used by a tribesman in light armor carrying an energy pack.
Spinfusor
Spinfusor
The spinfusor (also known as the Stormhammer) fires a high-explosive disc-shaped charge over an almost unlimited range. Its rate of fire is average among tribal weapons, as is the disk's velocity. The disk explodes at the point of impact and damages anything within the explosion's radius.
Spinfusor
Grenade Launcher
The grenade launcher lobs grenades much farther than warriors can throw them by hand, and each explosive round does damage in a radius. Rounds take a second or two to arm, and thus may be bounced around corners or over hilltops. Once the grenade has armed itself, it explodes on contact.
Spinfusor
Mortar
Capable of lobbing highly explosive shells over long distances, no other personal weapon used by the tribal warriors can match its destructive capability. Because of the mortar's great weight, only Heavy Armor can carry it -- and then only with limited ammunition. This weapon is especially effective when used in tandem with a targeting laser, since the rounds home in on the target painted by the laser.
Targeting Laser
The Targeting Laser does no damage itself. Instead, it allows the user to "paint" a target for a teammate equipped with another weapon, such as the mortar. It draws energy from the warrior's main energy reserve and will stop working whenever energy runs out.
Missile Launcher
Only medium and heavy armors may use the missile launcher. Missiles track flying targets (even friendlies if no enemy targets are visible) after a few seconds to achieve a lock, or fire in a straight line if no flying targets are present. Damage is severe, but the rate of fire is very slow, and the launcher carries sparse ammunition.
Hand Grenade
A timed, hand-held explosive charge. The grenade is thrown in the general direction of the enemy and deals damage in a radius. Hand grenades explode based purely on time, regardless of whether they hit something (unlike grenade launcher rounds).
Copyright © Tribes 2 Database. All rights reserved.